well considering PC wasn't near as big as it is now when BL2 came out and BL3 launched on Epic, there wasn't much for BL4 to compete with. All the other games are spin offs and just don't drive as much attention either.
Nintendo warns against buying products that doesn't put money directly in their accounts guys, stop buying car insurance, don't buy rare meats, don't by those little stickers in coin machines. Stop.
I'm sure the guy who shot Charlie Kirk played Animal Crossing
Meaningless under any context.
Glad this game didn't get Deep Down'd
could it be adding impact sounds to gunshots?
I tried out the game recently and it was just so unsatisfying then a friend and I realized there's no audio feedback to hitting an enemy. All you get is a Red X Hitmarker.
Played the demo a while back, pretty fun Castlevania-like and funny dialog
(I didn't want to say Metroidvania cause it's obviously directly inspired by Symphony of the Night)
If Playstation goes streaming only then a huge number of people wouldn't need to buy games through the Playstation Store anymore. A healthy console platform would never do that.
If it became streaming through an APP on any device think about who is getting the money.
If it goes through Playstore or Appstore than Google and Apple are taking cuts immediately.
You would have to sideload a Playstation Streaming App Store just to begin to make the revenue cut make se...
It'd have to look pretty bad to switch to 30, or just be horribly dropping below 60 anyway.
"allegedly" is a soft word to use, it's pretty blatant.
I have a pretty buff PC and the stutters are noticeable but honestly pretty small.
That wouldn't be true for weaker CPUs tho
but my personal experience is that it's performance is actually really consistent but it's so dang demanding that upscaling has to be pushed pretty far. The newest DLSS model still looks really good at 50% scaling but I agree that it shouldn't be necessary to hit 60fps on a 4080.
I feel like that's saying there's no quality control for people going outside.
It's an open platform, you can do anything you want with in legality and morals.
They do have to compile shaders for consoles but it's on the devs to do it.
Because it's fixed hardware it only has to be done once.
There can still be compilation stutter on consoles if the developers weren't thorough, like in Jedi Survivor i believe.
PC can have any number of configurations of drivers and hardware so it has to be done per user.
Steam Deck actually has a repository of shaders so it can be circumvented.
All 100 points?
Yeah, I'll admit i really have no clue what it could be.
I wouldn't think it'd be something like that because it's usually something more like a TAA that is tied to certain effects working but I don't think FSR is temporal.
Nintendo has historically not even used AA in many of their games.
Feels like it'd be a design choice, maybe it was a simple enough solution that would allow for Dynamic rez to not be distracting.
To a degree but there's plenty of blame to be taken PLENTY by the company itself.
They really have to do a turn around to win back popular opinion. (at least popular opinion of what you see online)
I say this as someone who's a pretty big fan of many of their games.
FSR 1.0 in 2025 is so sinful
like technically it upscales
it technically takes the image and stretches it to the full resolution, and then does essentially bilinear filtering.
Like they have a chip with dedicated DLSS hardware and went for the most nothing upscaler.
I have to assume they had their own reasons to use FSR 1.0 and the universally hated double buffered Vsync and I think those reasons are bad. Hol-ly cow to actually have a worse experience in do...
reaching a bit on this one champ. I don't mind a general stab at companies for feeding shareholders but I don't see using FSR as being a shareholder move.
He was a bad guy in the bad way
Nintendo just patented hitting a ball over a net