It's not so much the kids as it is the thirty somethings that are sick and tired of seeing the same games rehashed every five years. Nostalgia is ruining the company. Constantly stuck in the past, from terrible online capabilities to games being called "new" that are rehashes of 20 year old games and look like they're 10 years old.
Sure they can, idiots are buying amiibo left and right. If people get fed up with their garbage console gimmicks, they can just mass produce plastic dolls.
Kojima gave them "years of service"? He had his own department, and couldn't hit deadlines on any project he's ever worked on. Konami gave him an inch, and he took a mile. That's why he got fired. The same will happen at sony, and then he'll have to find a new sucker to help support his obsession of becoming a hollywood director.
These aren't forgotten gems, they're rehashes of SNES classics that never quite attain the level of quality their titles had back then.
Oh yes, swinging in diagonals and resyncing the calibration twice an hour made for SUCH an engrossing zelda experience. I hope after star fox zero bombs when no one can get behind miyamoto's weird obsession of cramming motion controls into everything he touches, we're done with motion controls for awhile. They had their time, and it's over
This is well known enough that we don't need a kotaku link. That site will give you e-cancer.
Big surprise, a kotaku farticle.
No amount of Hayter would've made MGSV a better game. Maybe if kojima had spent less time trying to dry hump his way into the elite hollywood b-list crowd and more time actually working on the game, it would've came out as something more than a boring sandbox with a terrible story.
If this is their greatest sale, that is really, really pathetic.
The first sign that it was to be avoided was the astonishingly high system requirements. An i5 for streaming when my $20 PSTV does it well? Yeah, i think not.
I was hoping it would be her just playing the world's tiniest violin on her crotch.
Love the challenge, hate the camera and the way your character moves. It almost feels like an 8 directional stick instead of true analog movement.
It was fun for the hour i played it, but nothing i would continuously play every day. The single player campaign would have to be on par with wolfenstein new order for me to even consider dropping $60.
I just hope the overall movement of your character has carried over from bloodborne. It always felt leagues better than DS 1 or 2, which themselves felt a half step away from being a tank simulator.
You probably shouldn't tell people to get a life and then brag about how many pages of their comment history you read. Stalkers are far worse than trolls.
Worked for duke nukem forever and too human, right?
How can they confirm a locked framerate when the demo couldn't handle it? You trying to tell me that noctis, carbuncle and 3 tiny enemies ran under 30 in enclosed areas, but noctis, his 3 sidekicks, and a bunch of enemies are going to be a locked 30 in an open world? Smoke another one.
The demo ran at a terrible,noticeably laggy framerate, and felt like kingdom hearts in alpha. If anything, it confirmed that i should hold out for a possible pc version a couple years from now. By the way, are they going to have an official announcement of the delay of the official release date? I get the feeling once they start seeing the negative feedback, it's back to the drawing board for this one.
I'd take it as far as to say if you purchased ANY DLC for destiny you're part of the problem. Been telling people for years that DLC is content they cut from a base game on purpose to make money on later, and this last year especially we're seeing great examples of this.
I think it's safe to say at this point if FF15 falls on it's face, they should probably just can KH3. Any game that spends 8 or more years in development has a very high probability of bombing due to the many changes it goes through when it changes hands dozens of times. Maybe FF15 will be the exception, but i'm not keeping my hopes up.