I haven't played his game before, this just reaffirmed my position.
GT6 should release fairly quickly compared to GT5, most of the GT5 delays were derived from the difficulty they had with the PS3 hardware and transitioning from SD to HD level car models.
"That is absolutely false. The better the visual fidelity i.e. textures, animation, physics, etc. The smaller the game gets. This gen alone 95% of games can be completed between 8 hours or less."
Err what? Games will get bigger because of visual fidelity, the higher the resolution of textures etc the larger the data set needed on the disc, why do you think after market high res texture mods ie Crysis 2 exist.
The "8 hours" of gameplay bei...
Anything new? Choose a game at random and it has always been 99c per slot per month on a server, so with an average of 32 players per server over 12 months, that's easily $300.
Hmmm let's see... his most prized game: Braid involves shallow platforming with a "hand holding" time rewinding system that renders the player unable to lose. All of course relying on a twist within the story that is suppose to evoke strong spiritual insight into "life" yet comes out to be completely contrived and unsurprising when hinted at from the very start of 5hrs of gameplay that would be best described as repetitive.
Read: Overrated.
No, it means his care for next-gen is so low, he couldn't go any lower.
Good to see you were at least honest with what you done, proving you have those bubbles for a reason.
You really have no idea how parliament works, do you?
The game does include the online pass, the digital version is just bugged and is not detecting what you have.
edit: bah, why did I bother replying, you're just going around copy n' pasting your grief on any post relating to Unit 13.
Replay value is not necessary seeing "new" things on your second playthrough, it's whether the game is compelling enough for another visit.
I've played many titles that supposedly offer multiple possibilities such as Borderlands and yet I feel absolutely no need to replay that. At the same time a game such as Super Metroid I have played over ten times.
Is there even an issue with Sony using a new chip set on a new console generation, since when was that the norm for any manufacturer.
I think most of the people who are in the the whole position doom 'n gllom fail to see that the whole point of Vita is to really insure to shareholders that Sony can continue to generate at least the revenue found in the PSP for another whole generation.
That is a success.
Other than using gameplay conventions set by the 3rd person benchmark "Gears of war", the presentation was very much Japanese in cinematography and story.
3-5hrs is only for those sprite or basic games, playing something much more hefty like Infinity Blade and that number will quickly shrink to 2hrs at best.
Surpassing specs based on benchmarks is one thing, but the practical experience that is ACTUALLY playing the game is another.
Take any benchmark mobile phone game and have a look at how much phone resources it actually uses, and you will find that it probably uses less than 30% CPU power and around 130mb or so RAM, even in this age of 1.5ghz Dual core and 1gb of RAM on a phone.
This is exactly why there is still nothing today on the mobile phone that looks an...
My Galaxy S2 overheated and restarted after playing 10minutes of Dead Space...that says it all folks, about mobile phone gaming.
Phones can advance as much as it can over a dedicated handheld, but how can anyone begin to think it's a worthy platform.
For instance I tried playing Dead Space on my Galaxy S2 (perhaps the most balanced Smart phone on the market) yet after 5-10minutes of playing you lose 10% of battery life (do the maths, that's a little over 1hr of juice), not to mention the phone gets hot enough to actually restart the device.
Really, I don't know whether this...
Just ignore this one, it's full of contradictions, or perhaps he's just a newbie:
"To assist your aim, you can lower the sensitivity of the joystick. I had to do this because my thumb moved the crosshairs all over the screen. I couldn’t hit anything at first."
but then
"But there is almost no way to hit a moving enemy with any precision in Golden Abyss. That’s because your character turns too slowly when you are aiming&...
Perfect balance comes from not having perks, there I said it.
I'll be ignoring Kotaku before I do with him.