And a beach is shark territory but it doesn't mean we always want to go swimming with the sharks.
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Nonsense Deku-Johnny. Nintendo have never had a game that has the cinematic details of Uncharted 2, the pinnacle of the series on the whole.
Nintendo had some of the high ground for 'most underrated console' with the Gamecube but now they are running their own franchises in to the ground. They simply can't or won't come up with new franchise ideas - they're too fat on successful sales.
In years to come the N64 amd Gamecube will still be looked...
You can't rule out anything with Nintendo - their fortunes at different times have gone up and down like nobody's business. The continued success of the original Gameboy against technically superior rivals shows that technology is no barrier to Nintendo's sales. So only having slightly superior technology might not harm them as much as it could have. The worst case scenario is that the WiiU would sell what the Gamecube did (just over 20 million). I think that the best case scenari...
Remove the rose tinted glasses from your eyes.
Nintendo have been good for gaming during the N64 and Gamecube years. And that's it. Let's examine the evidence:
The NES - released late in the day in the UK about the time that the Amiga was already out. So that's an 8 bit console with games costing 40 pounds each or a 16 bit computer with games tending to cost 25 pounds maximum (in practice most Amiga games were probably pirated).
Hmm.. Amiga win...
There may be a kind of precedent for the situation of the WiiU albeit in very different circumstances.
The Sega Saturn sold 9.5 million consoles and its successor , the Dreamcast, sold 10 million consoles. That seems very harsh sales figures on the Dreamcast as, despite some quirky titles, it was aimed at a much broader audience than the Saturn which specialised in fighting games.
Like the WiiU, the Dreamcast was also regarded by some as a mid generation cons...
2 billion hours pumping money in to Microsoft's subscriptions. 2 billion hours watching loads of pixels arrange and rearrange on a screen. Maybe some of you did something distinctly creative in that time, as is possible elsewhere in Little Big Planet. Maybe you created a great vehicle in Banjo Kazooie: Nuts and bolts. Or maybe you blasted strangers in the face with an imaginary gun and solved a few puzzles to your great pleasure. And if you hadn't done that maybe you'd just have w...
If Sony was not competing with trying to get a slice of the Wii market pie why would they bother releasing the Move? They already had the Eye Camera and the Sixaxis. They wanted some of that Wii market!
Competition is not necessarily good! A lot of buyers are only willing to buy one console and there's no law that says that they fit in to a convenient stereotype of 'I like Mario and the Nintendo art style rather than best technology' or 'I like Halo and games like it'. Personally I hate Halo but I still considered buying an Xbox360 (before I regarded the PS3, on balance, as the better choice for my particular tastes, including wanting free online play and, in its slim for...
People used to say and still say that Xbox Live is better. But it should be if it's chargeable. And is it really anyway?
Sony redeemed any accusations of overpricing their console this generation with free online play. That's lucky because Move was in danger of making Sony look like half hearted latecomers to motion gaming even though they have the Eyecamera which launched back on the PS2. A console with Uncharted on its books didn't have to try so hard to be just like a s...
'A rising tide lifts all boats'.
That could be true if, by creating the rising tide in a traditionally non-gamer buying a WiiU, that might eventually result in that buyer deciding to buy a Playstation in that generation or the next as well to see what the grass is like on the other side.
On the other hand, I doubt that Sega liked the rising tide of the Playstation when they were trying to sell the Dreamcast.
Sony must have faith in th...
One of my favourite games of the generation is Motorstorm Apocalypse. The previous 2 games were operating in an increasingly crowded market and, I felt, often weren't as fun but Apocalypse changed that. The graphics, showing collapsing buildings and other structures, give it a grandeur that would not have been possible last generation. But it's not just for show - it affects what lies ahead in the course and at its heart is that fun edge of the seat 'Crazy Taxi' kind of feel -...
I hope that he turns his hand to making an atmospheric 3D platform game.
That's a lot of copies for a game in which you go around a city passing loads of buildings that you can't enter.
A lesson for life - the mainstream, for good or bad, ALWAYS infects the ways of the minority. Anyone who tries to rise above the majority is invariably regarded as 'precious', 'full of themselves', 'old fashioned / not relevant any more', 'too cutting edge / tries too hard'.
I live in Britain. The cliche of it being full of eccentrics is false. Having a fair number of young people who dress eclectically and a much larger number of people of ...
People are suckers for cinematics because they're afraid of playing anything that looks like a toy. Insecure people who never develop their inner child will never develop their inner adult either. What they fail to realise is that all those 'grown up' things that they crave like sports cars are also just toys really. Toys that help them to get places and be noticed. People put away what they regard as their 'childish pursuits' because of nothing more than ego and selfish a...
He should probably be seeking an apoology for some of the reviews of Duke Nukem Forever rather than Halo 4.
From what I've heard about Duke Nukem Forever
it does what it says on the tin for a game that's been in development since 1996- some graphics are pretty nice, some look about 10 years old. And it's not pretending to be any more serious than it is and let's you do things that other games would regard as being contrary to their 'artistic' merits....
People generally have biases towards adventure games rather than plaftrom games because the former have pretensions to being more 'meaningful'. If people lead lives that were more meaningful they wouldn't need to play its equivalent in a game and would instead be able to enjoy the underrated aspects of level design, as shown in platform games, rather than dubious plot hooks on self-appointed 'quests'.
In that case Mario Galaxy must be pretty average. Sunshine came off to me as a great tech demo in which you can spend ages messing around in the bub world but not a massively great game (the levels themselves are very workmanlike and non-fantastical), compared to Rare's N64 platformers.
Miyamoto concentrated on The Wind Waker and merely 'oversaw' Sunshine. As a result, I see Sunshine as more of a stepping stone on the way to making Galaxy.
No security on DC would have affected software sales, not console sales. If anything, it would have helped hardware sales (unless stores boycotted it as a result of knowing that they might not sell many games).
But I bet that a sizeable number of people bought the original DC games anyway - it's not like they'd have known loads of people with a DC to get pirated games from.
It's still a relative tragedy for Sega that the Dreamcast, which was e...