It doesn't necessarily make indie games better though. I recently played Sam and Max- The Devil's Playhouse and loved it. It's a genre that went out of fashion when 3D gaming came in. But I wouldn't trust a new 'indie' developer to do it justice, going all silly when a bit of seriousness is required. It still needs a developer with experience so that the dry humour works.
I'm of the school that says that it's no more meaningful to be emotionally attached to, say, Ocarina of Time, than to Sonic the hedgehog. If anything Sonic should stir you more- he's a vulnerable little hedgehog who runs away from everything for goodness sake.
That said, to use an obvious choice - Uncharted 2. It is the best encapsulation of creating a game that is movie-like and yet still plays like a non-linear game. When it finished I felt that I had been the...
Bubblebeam, I've always been proud of Britain for gaming since about the age of 5 when I played Manic Miner on my ZX Spectrum 48k.
Unfortunately, the story of Matthew Smith who came up with the game (and Jet Set Willy) is kind of emblematic of the 'Who cares? It's just a young geek who's made a new kind of toy' attitude British government, the media and lots of the public had to these entertainment pioneers. It's easy to make the romantic comparison that he be...
Unfortunately this turns out to be a half baked article. If you're going to come up with an article like this, confidently stating that 'These are the most famous games to come out of United Kingdom', then you have to include:
Lemmings (DMA design / Psygnosis)
Tomb Raider (Core Design- who also made Rick Dangerous and Chuck Rock. It seems that they always had a thing for prehistoric explorers).
How could you leave out Rare? They are t...
That 'sounds' good and loads of people will agree with you on it. But some arcade games don't tend to have great stories. One of my favourite recollections is playing Outrun 2 on the Xbox. And when you're talking about Sega, they make graphics that don't really age anyway.
Techs specs may improve but it doesn't make old Sega games seem hideous, it just makes some other developers seem hideous, whether they have a great story in them or not.
...
I know where you're coming from JimmyDanger. But how the reader choose to read the series of events that I have described is up to them/you.
But, for me, I wouldn't go to work for a high profile company who has studiously boycotted the very console that I claim to have tried my best to save. And that's regardless of how much EA's lack of support actually had on the overall sales of the Dreamcast. It's just like jumping in to bed with someone who hated your ex-girl...
I'm not going to go down the implicit 'Rare is creative', 'Microsoft are just business' line at all.
Microsoft let Rare make Banjo Kazooie: Nuts and Bolts which still seems like an incredibly bold thing to do.
Whilst the game doesn't entirely agree with me, I realise that is partly because I lazily can't be bothered to make vehicles. And they let them make Grabbed by the ghoulies and later release Kameo which they originally started for the Gamecu...
Well there's a game called Playstation Allstars Battle Royale on the PS3 which is doing what Nintendo's Super Smash Bros. did so you do the maths.
But the truth is that when Sony announces a genuinely interesting concept like Puppeteer, a resurrection of the detailed 2D platformer before 'floaty physics games' like Rayman Orgins became associated with that, nobody talks about it.
'Community'! It's generally a bunch of people who give a lengthy, well considered post a Disagree on the grounds that they didn't have the brainpower to understand it - or that it insults their pseudo intelligence. They appoint a handful of people who they regard as 'N4G legends' and give them a ludicrously high number of Agrees for their simplistic statements. And this is somehow elevated above what must be a considerable number of better written gaming websites. But ...
'We think of Microsoft as now being a devices and services company.'
i.e.the Xbox360 has NO new games. :O)
I'm referring to non- Kinect exclusives of course.
In a few years he'll be switching to Apple anyway. Apple'll seem sexier to him. He started off at Sony remember.
And Phil Moore started off at Sega before he pulled the plug on Dreamcast to launch the Xbox in the slipstream of its still warm ...
The list on that article is like what a museum would pick to put in as 'historically important' after a cursory search on the internet. If you still get excited about Asteroids now- if you ever got excited about Asteroids- there is something wrong with you.
I'll just name from the PS1 onwards so as not to alienate people:
Crash Team Racing (back in the day- don't download it now. It looks hideous on a HDTV') - PS1
Resident...
Resistance shmesistance.
I don't understand why Sony have Killzone and Resistance. Surely they only needed one or the other?
Or is it because the original Killzone got low reviews and they needed to hedge their bets as to what would be their PS3 FPS?
Actually my reply was pedantic. It seems OK to use 'Videogames' as a singular term for a genre (rather than always regarding it as a plural that would necessitate the word 'were' instead of 'was'). It still should have been 'minds' rather than 'mind' but that's an easy thing to miss in a hurry.
The WiiU is all about the games! Brilliant.. I'm really looking forward to playing The Last of Us, going back to Uncharted, Motorstorm Apocalypse... what?
I was suspicious - rightly so I'd say- about the PS3 to start with. It looked like a tombstone and it had 'no games'. Sony kept on going on about making movies rather than games. It took about 2 years but the PS3 got in to its stride. Little Big Planet, Puppeteer out next year, indie games (some of which are...
'With titles such as PlayStation All Stars Battle Royale launching this week, Sony will once again correct the fighting genre and steer it in the right direction. As the age old saying goes, PlayStation does what Nintendon't.'
Not a very apt paragraph when that game is clearly a rip off of Super Smash Bros.
You know, it's unfashionable to say but a few parts of Uncharted : Drake's Fortune were more interesting than anything the sequels came up with. It's bound to be that way- they didn't make the original game to be underwhelming in retrospect. It's a really hardcore game in ways that the sequel aren't, apart from the closing chapters of Uncharted 3.
I love the jetskis part - the sequels give you no vehicles to control that take properly mastering.
Deku-Johnny, surely you can tell from my praise of the Gamecube that I am not a blanket Nintendo hater. The reason that I chose Uncharted 2 is that, yes it can be linear (as can Nintendo games) but the attention to graphical detail is sometimes really beautiful. Not always - there are a few strangely ordinary looking areas right at the start of the game but after that it's nearly universally good looking. This beauty improves the atmosphere from what it would have otherwise been.
...
In my day it was grammar.
Draonknight, I'm using 'beach' as an umbrella term for the sand and the sea part (as far as a tall man could walk in without having to swim anyway). The tide continually laps up on different parts of a beach so where the sea ends and where the beach starts is constantly changing.
Anyway, I refer to the fictional film 'Sand Sharks':
http://uk.imdb.com/title/tt...
in which ...
The test of time, if it doesn't happen very quickly, has a habit of being of little or no use to the poor dead soul who waited all their life not to be regarded as irrelevant though. Vincent Van Gogh's torture and financial dire staits no doubt keeps on turning every few years in to somebody more comfortable's new yacht.
I hope that everybody who has made all the videogames that have given me so much pleasure can feel how relevant they remain to me and others, ...