A little, minuscule, tiny and far real life island. Yes. Chances are it will cost more than the island price just to reach and leave it safely.
But damn, it is your own island.
PS: The giveaway does not pay for legal expenses. It will probably be VERY expensive tax-wise. TBH, I'd rather not have it under my re$pon$abilie$.
Just to clarify about the pay to win phrase: P2W mechanics do not give certain win for money, otherwise it would just be a contest about how much money each player spent. P2W schemes give players advantages and, despite loving TLOU's MP as well, it is what it does. IMO, of course.
This comes in opposition to cosmetic microtransactions, or SP microtransacations, for instance
Screw it, I'm gonna name it.
1. Naughty "Gods", despite having pay to win microtransactions on TLOU MP.
2. Rockstar and its "completely different game" called GTA Online "bundled together" with GTA V. No... It is not ONLY a MP mode with TONS of microtransactions attached, in the most profitable AAA game in a long time. Completely different game... Right...
3. You get it. Now just click disagree. Taboos are no...
Considering how they already attached a pay to win mechanic on the campaign, what could we expect from the MP?
Anyway, the microtransactions will probably sell like cupcakes, specially if they are very aggressive and limitating, that's the answer that the gamers will give to this greedy corporation. "Our" message will be sent, regardless of how many headlines will exist bashing and defending them. What matters is money and there will be flooding rivers of it. <...
It is their goodbye to proper AAA gaming. So, yeah, I'm really thankful that they at least released the game.
From now on, it is just mobile and F2P crap.
Two different achievements, which some crazy people did on the same run. Including me. =|
Same here. Will wait for a more decent price and will surely hunt all trophies again. The gameplay is almost perfect.
My exact thoughts from the moment they revealed the migration to 3D.
Not every game has to be 3D. This is not a mainstream brand. Now it will barely be a brand anymore.
PVE? Yeah, a few new mechanics implemented.
PVP? Irrelevant.
New weapons. Therefore...
"Wooooooooow! Completely different gameplay now. And I'm so hone$t on this opinion"!
It WILL be filled with bugs. It never stopped their games to be top in class.
And this is exactly why Bungictivision didn't allow this to happen earlier. They obviously know how many people are playing the worst RNG designed ever only to find this weapon.
They kept this card until the very end, since the weapon will probably be irrelevant next month.
The problem is the completely random loot system, IMO, completely ignoring player skill, effort and performance to distribute loot.
The guy that "wins" one match in the arena, for instance, is in the same pot as the AFKers.
This is purely bad design.
I played a lot of Destiny, but won't buy Destiny 2, as I have not bought any content removed from the prerelease development. It is absolutely clear that everything in this game is designed ...
You mean another "freemium" trash.
No, just no.
Say that to those people that still think Bungie does not control Xur.
The most powerful weapon in the game is sold at the beginning ("beware late adopters, always buy our content at launch") and a month before the passive nerf.
Yeah, totally random, right...
deadpoolio, that's what it means in your scale. In his, it works differently.
That's also why these scores don't mean so much when you don't consider where they are coming from.
There's a huge difference between yours and IGN's concept of 3 if compared to Edge's 3, for instance.
Me too. Zombie Vikings in second.
There's a reason for so little AAA games being PC exclusives.
The console was designed when mobile games were taking over everything. Now it is relatively balanced and the tsunami is over.
But back then, surely this was the reason Sony implemented this on the controller.
To big games, though, it is a glorified select button, despite Diablo and a few others having good implementations.
I really hope devs don't use this on in-game mechanics. What inFamous: SS did with this feature was useless and laughable. ...
In a perfect design, every element is supposed to be integrated with every other. This is the main reason why microtransactions are ALWAYS bad.
If they implement microtransactions, it means that they held the player progression or power so he considers buying MTs.
MTs are not simply implemented after everything is done and perfect in a game. It is a core design choice.