It is all written ingame, for each piece.
It is all written ingame.
Also forgot to add Amiibos. Oh, wait!
How exactly do you benefit from the endgame being so short?
But Destiny is all about selling DLC. There's a big difference in how these two games provide content (or don't provide, in Destiny's case, to sell dlc).
Anyway, the game is beautiful, the gameplay is amazing, but my copy is being resold since yesterday. Nothing else to do in the game except for rewardless pure repetition.
Because the reviewers doesn't think it is that bad. In his opinion, it isn't intrusive on the progression and the only problem with it is that is makes the interface even worse.
Hence "Bloated systems and menus" on the bad category.
We don't know how bad it is, but he addressed the microtransactions, as almost any other reviewer, in the actual text.
He is an average player being matched against complete nbs or elites, over and over again.
Yes, the blame of lack of balance IS on the game.
Ladders and rankings are an easy way to achieve that without putting you into another slot machine.
Because it could be properly implemented, like in any other great competitive game.
Yeah, but it is an issue not only in Trials.
That's actually the point: there is no balance. And even in Trials, there is no ladder system, which is bizarre.
I saw this being repeated, but this is very wrong.
You say there is only teams who don't communicate and fireteams of experienced players. There is a lot in between.
Other groups examples:
good solo players,
solos who teamplay without communication (read the great thread "how to suck less" on Reddit),
solos who communicate,
fireteams of bad players,
fireteams without mics
Etc.
I agree, but that's the problem, RacerX: playing in a fireteam, coordinating, with mics is the only way. The game design shouldn't be so restrictive, more ways of playing should be viable.
Well, he did bring the info...
Surely, the game is meant to be played with coordination. But you have a team with bad coordination, a 0.2 win average ratio, casuals.
And a team with a 5.0 win average ratio, plus insane KDR.
And Bungie puts one against the other, over and over again.
Take Clash Royale events, for instance: to get the best loot, you have to do a series with 12 matches won. If you lose 3, the series is over.
Guess what? You are only paired with people with the same win count as you. It is amazing that you can easily reach the first wins, but the last games are HARD. Ladder concept properly implemented.
If matchmaking in Destiny was quick as in CoD (which considers skill in matchmaking, btw), ok, they could say they pair...
"Over 80% of the games I have played in the Competitive and Trials queues have been completely unbalanced. I will either get 40 kills and a 28-kill streak, or I will get absolutely stomped and not clear 10 kills. There’s no middle-ground at all."
Absolutely true. If there is any balancing in matchmaking, it is a complete disaster, the worst I've ever seen.
It will continue to happen the same way. You'll be the only one missing out...
I had 3 maxed chars and it was never a barrier to me.
I own a X1 and a PS4. It's over 6 months since I turned my X1 on and I prefer the Sony console by far.
Just so you know how ridiculous you are.
BTW, what does MS has to do with this? Sheep.
That's a terrible argument.
The only thing in common between Clash Royale and Destiny 2 are the loot boxes. Are we comparing Overwatch and Shadow of War too?