He never said any of that..
Said that it ALLOWED them to, not that it was THE reason for the purchase...
I'm cautiously optimistic as well. If it ends up being what I THINK it will be, I may have to end up getting a Switch 2 before OLED version. We shall see.
So going multiplat was her idea or the marketing was the issue? If it's the latter, who cares if it was her idea or not. The decision to go multiplat is the core issue not the marketing. The marketing I guess kept it from being a "mystery" on whether or not a game was exclusive or not.
You can't tell me that their thought when they acquired Bluepoint was "yes let's buy them. They'll make a great live service game for us even though they have no track record for doing so!" What were they envisioning when they purchased them? Doesn't make sense.
"Sony has been sabotaging themselves for the whole generation. their focus on live service has been an absolute disaster for everyone involved"
This is it. This is why you stick to what you are good at. If a studio themselves have a genuine interest in live service, sure let them have at it, but to push it on to developers is exactly how not to handle a studio.
Like you said BluePoint didn't do anything to deserve this. It was Sony's mi...
I'm sort of on the same boat as you. I do like this art style in that it's different from a lot of Sony's games, but for a Horizon game I wish they would have kept the same art style. This new art style should been used for a new IP, but I understand why they went this route.
No doubt sales not meeting expectations is a huge reason. Unsure if this 30% margin is high though. I'd think it would be hard to consistently achieve for most studios especially looking at how their games were performing in prior.
salis844
Thank you for using logic and NOT waiting for someone else to do the talking for you like the person above you (thesoftware730).
Yes some games just don't sell, but putting it day one on gamepass doesn't seem like the best choice to me for the reasons you highlighted. You've said it perfectly so I won't divulge further.
GamePass doesn't hurt developers I've been told countless times, so that couldn't have been the reason.
What stupidity, explain.
Yeah, they thought becoming the Netflix of gaming was key. Issue is you still need the games lol so that didn't solve their problem. They tried to buy up the industry, but 3rd party studios/publishers are as successful as they are because they release on all platforms. Seems like they only realized that after buying them up.
Pretty surprising on revenue and content being down. Obviously hardware being down is expected, but you'd think that the GamePass price hike, CoD, and things such horizon 5 coming to PS5 would drive things up. No wonder MS is all-in on the multiplat strategy, don't really have choice at this point. There might be another GP price hike this year.
You're the only saying nothing of relevance.
Nobody knows the game... What is your POINT? That this article should not exist? That nobody should have clicked on it so that it wouldn't be on first page on N4G?
I don't get it lol
Okay... you never heard of the game, so? I don't understand what your issue is. Because a game you never heard of that cancelled the Xbox version got attention on n4g? Do you not see how silly you sound...
Yeah people are going to click to see why it was cancelled... even if it's a game they haven't heard of before (not sure why that matters) just as you did...
I bet if the reason it was cancelled was because it was money hatted... all of a su...
Huh? Should they not announce that the Xbox version is cancelled to spare your feelings? I'm confused by your comment.
Never said it was a bad thing... funny that you interpret it that way though... I was talking about the "I'll believe when I see it folks" who refused to believe that MS would go this route eventually despite obvious writing on the wall.
I wonder if folks will say Sony made a last minute secret deal that took MS by surprise...
PS5 releasing day and date? This ain't a 20 year old game too which many of the in-denials would say.
We need to define what "forcing" is because I've seen people say things like Aloy being female in Horizon is pushing an agenda or catering to a "very very loud but very small minority" before.
A lot of this is just basic logic and common sense.
How much does it cost to develop a game? How much does it cost to market a game? How much does it cost pay devs/publishers to release on GamePass?
How much do users pay per month/year on GamePass? How many users does Microsoft need to be subscribed at once for them to truly be profitable to where GamePass pays for ITSELF(i.e not including stuff like in app purchases that they would get regardless of Game...