Considering the filesize is in the first paragraph, what does posting the size in comments achieve besides affecting the ad revenue that the site lives on? If people actually cared about filesizes they would have had no problem clicking on the link, but you posting the size now gives no incentive to click on the link. Who knows how much revenue that site just lost because you think it isn't worth clicking the link for.
There consoles were never hard to develop for, just wasn't worth the effort. They are always so far behind spec wise that devs rarely seen any incentive to waste so many man hours cutting their games down to be playable.
Because you don't know that PCs exist. Console will NEVA have a definitive edition of a game with a version on PC.
Jack shit
Only climbing the charts because it's new, just like every other game. The true test is the position in 2-3 weeks without paid streams.
People drop single player games wayyyy faster than multiplayer so whats the point?
In it's current state it is very good.
No one is playing this game let alone buying it, so please, tell me who are affected by this?
If you bought the game physically then you have no problem, if you have the game digitally then you have no problem. You can still download and play as usual, you just wont be able to buy it digitally. They are even give the game away free for gold members. The only people this affects are people who decide that they want to buy the game digitally 4 years later, and that is the fault of the person, not because the game is digital.
PC? LUL
Can't play comfortably? In what way does having a lack of costumes hampers your ability to play?
The Crew 2's physics are ass.
Unless the next consoles are using desktop grade CPUs, which I doubt, they will never be balanced. I'm sure they are going to be packing Ryzen but most likely at around half the speed the desktop versions run at.
Most developers don't use GPU compute. The majority of calculations are done by the CPU and drawn by the GPU. You will ever only see GPU compute being used on 1st party console games as they have to build around the weak CPU's. Multiplatform will always build around the traditional CPU calcs + GPU drawings because it's more straight forward to use and doesn't require specialized skills.
The X's GPU is leagues above the CPU and Microsoft used that "balance" excuse during the base Xbox One's launch to damage control having that piss poor GPU.
Because physics are handled mostly by the CPU and the gains per gen are nowhere near GPU levels of improvements. CPU improvements mostly rely on upping core count and frequencies and not like GPU where there are actual techniques and always doing things smarter.
Just because streamers have the loudest voices doesn't mean they are the only ones complaining.
Using Cliff or Paragon as an excuse is stupid because they actually released finished games yet they release their shit early because funding was running out. Early access should be only for unfinished games that would be finished rather people bought the game or not during early access, and not trying to sell the game early with no concrete funding in place.
It's an option, and just being on PC isn't enough to beat a skilled player, no matter the platform.
It will always be longer for the first few because they are exploring uncharted territory and Destiny raids always tend to have tricky elements.