@DevilOgreFish
Another company they acquired before this was 3Lateral. 3Lateral developed a 'runtime rigging' solution for facial rigs for Star Citizen and SQ42. It's pretty exciting stuff.
Something tells me we'll be seeing more of that going forward, in a free package possibly integrated into UE4.
I doubt that is relevant here.
This is good news.
With Cubic motion and 3lateral, Epic have stated that they intend on making digital human creation much easier. Currently, it's expensive and hard to have realistic characters that are well animated.
When this happens, it will be free, and even indie devs will have a much easier time making this stuff, and it might even be integrated into UE. This is great news for digital human creation. One of the biggest barriers in game dev will...
This was a show asking developers some questions on video call. At the end, one of them shows the interior of a station he had on his PC. The same station from this visual teaser (timestamped)
https://youtu.be/_aCE7gxQOV...
@chronoforce
Every big open world game does streaming. Star Citizen included. Now, with SC, it's probably much harder to do, because they're system can make much fewer assumptions.
SSDs mean things can be streamed in faster.
Star Citizen ? Not any time soon.
Squadron 42 ? IMO they will work on a next gen port quite soon after release. Next gen consoles fix the biggest problem - ie CPU performance for a game like this.
This game does. That's kind of the problem. Game is too ambitious.
Also it's two games. Most of CIG's resources are going into a single player campaign that's pretty ambitious too.
@mrmikew2018
Doesn't change the fact that it's true.
That said, the footage quality is pretty bad so we can't judge, and we can't really tell the scale of the game from these shots so we don't know how impressive it really is.
@cgc83
fair enough, just goes to show how subjective all of this is :)
Few games make my jaw drop in disbelief. This was one of them.
I dunno, this game was actually mindblowing.
I had my mind blown in a way that I've never had since I was really small (because at that age you're fully immersed in everything).
" I don't care for Call of Duty, but I don't go around saying "CoD isn't for everyone!".
because it isn't the same. Not all games are in the situation DS is in. Elite Dangerous isn't for everyone either, and neither is Eurotruck simulator, or MS Flight Sim for that matter. In those cases, everyone already knows that, because they're niche. In the case of DS, the audience was much larger, and many were disappointed with the focus of t...
https://www.youtube.com/wat...
This is the video you should watch. It is very long and the guy explains basically everything, including all the details about how the current game is set up and all the problems. It shows the dynamic NPC simulation that will drive economy, missions, NPC encounters, as well as the dev tool that they have to edit things on the fly.
The spaceship one is ...
Did you watch the universe simulation video ?
It actually is kind of amazing. That's a very detailed dynamic NPC simulation they're building that will feed into the game. It will drive the economy, missions, as well as the NPC encounters themselves, not to mention traits of NPCs.
It is what they promised years ago and kept talking about since then, and here is EXACTLY that, and a greater level of detail than I thought they would ever do.
...
Yes he must be lying about his experience with the game amirite
It's the opposite. The community bugged them for it and then they decided to make it a priority
You have to admit, this is some really cool stuff. Basically a fully simulated, dynamic economy based on simulated NPCs with personality traits, supply and demand etc. This will also generate missions. They're actually doing what they kept talking about for years.
And a dev tool that hooks right into the backend services and lets them modify stuff very easily.
@CaptainObvious878
Digital will probably make up a large chunk of the future, just accept it lol.
Yes that comes with disadvantages, but also tons of advantages. Devs will be able to do things they haven't been able to do before on your client machine.
@DarXyde
because that's not how it works. This will take lots of time to test, iterate on and become viable for most people, or even value for money. What is ...
streaming games will likely be a big part of the future, you should learn to deal with it.
@Foxtrot
That doesn't mean much. It might be easy for them to get something working, but what's the point ? It would likely be... meh as a normal game. I mean, look at gameplay and imagine playing it with keyboard and mouse. What's special about it ? Not much. When you remove all that tactile interaction and scale, you've removed so much of the experience.
Maybe a good experience but not worthy of a title being launched by valve.