That would be a preferential complaint though not based on the game as is.
The gameplay isn’t any different outside of quests. It’s just that nobody likes the idea of going back and forth between points to solve an issue. The hunts at least require you to pay attention to area names and you can even run across hunts without having to look at the board.
Lost Odyssey was painful because it signaled the slow decline of Sakaguchi making any more AAA games. The last AAA game I think he made was The Last Story over 10 years ago.
Don’t blow his cover now!
Combat is pretty consistently high FPS and close to 60 for me so far
The Kool-Aid bar
So no actual format change then
They make more diverse games than almost every developer out there, and some of them very well received. Paranormasight-horror, Final Bar Line-Rhythm, Power Wash Simulator-simulation(it has its audience), and of course a wide variety of RPG type games ranging from Strategy RPGS: Triangle Strategy, Action RPGs: CC Reunion, Nier Replicant, FF7R, MMOs: FF14, Turn Based RPGS: DQXI and Octopath Traveler 1&2.
Then there's some genres where they tried dipping their feet i...
@sadraiden
"Good Graphics =/= Good Game."
This might come as a shock to some nintendo fans, but you can have both great gameplay and great graphics at the same time.
"What you can rely on is that Zelda has good gameplay"
Not for combat so much anymore. Zelda has been long left behind there. Zelda only now shines in approach and puzzle based gameplay. BOTW also had a very lacking soundtrack so it...
If the games they make don’t sell or aren’t played enough, those studios will be pushed aside. MS isn’t going to be the full safety net for every studio they have no matter what happens.
Zelda is out in a few weeks, FFXVI is going to be out in over two months. Notice how the Deluxe edition of XVI is above Jedi Survivor, which will also be out around the same time as Zelda.
I'm sure the fans and critics would find a way
I can see it now: TotK will add a hunger mechanic. Then the fans and critics will praise it with comments like "I can really empathize with link now. It's so much more realistic and engaging to stop every 10 minutes to eat something!"
I’m still trying to wrap my head around what value could be gained from NFTs.
Will the technology make it possible to say securely commission anything for a game, even on console, like say I wanted a modded looking character that doesn’t exist in the game I’m playing?
Mods already exist for free on PC, and content creators will be needed regardless of how unique something is; many of which already do these things for free. Would NFTs allow secure acces...
Square Enix was never Squaresoft. Square Enix is two different companies merged.
@SimpleSlave
"Not that Elden Ring lacks a deep story" It lacks any kind of half way decent narrative to the point where it's almost non existent. It's nice to know From and Nintendo knowing their limitations too. Difference is SE can actually make an open world better than From can make a story.
Neither of those games had a focused or prominent story.
Metro is garbage and this is more proof of it. They gave pokemon scarlet and violet an 8, so calling something like this more of the same, and on its second game is hypocrisy full throttle.
Odd, you'd think this kind of thing would decrease if you got bought out by Microsoft since they have so much money. Let me rephrase that, you'd think this kind of thing would decrease if you first got bought out by another company footing the bills via Zenimax, and then on top of that having another parent company buy that parent company in Microsoft.
Meanwhile FFXVI is currently the best selling PS5 game in Japan and was voted as players choice in June for PS.