@AsimLeonheart
Out of those games, which ones were created by Sony or Microsoft? Few of them. Most of them were created by third-parties. You can say "Nintendo should attract more third-parties", but implying that Sony or Microsoft created IPs like "Mass Effect, Red Dead Redemption, Far Cry, Ni no kuni, Alan Wake, Borderlands, Dead Space, Bioshock and many others" doesn't make sense at all.
Oh, and Ni No Kuni was released first for DS...
@AsimLeonheart
Wow, you're REALLY uninformed, aren't you? Sony didn't introduce CDs. SEGA CD already existed three years before the first PlayStation was released (and even then, I'm not sure SEGA was the first one). Dual Shock was created only after Nintendo released their controllers with analog stick and rumble. The first PS controllers didn't have either.
You don't usually play on a PC, right? Maybe someone who only plays on consoles are more used to framedrops. The drops in FFXIII are very visible.
But if you need proof...
http://www.youtube.com/watc...
During the cutscenes you can see that it's common for it to drop to 26fps, or even 24fps.
Heavy Rain is another game that I really love (it's on...
@AsimLeonheart
Hardware-wise, if you're still looking for examples, then it makes me think that you're only joking. Digital pad, shoulder buttons, analog stick, rumble, motion controls, two screens, glasses-free 3D, the first wireless controller that actually worked...
Software-wise, making the first successful transitions from 2D to 3D with Mario 64 and Zelda Ocarina of Time, making a whole AAA game using motion controls with Zelda Skyward Sword (Microsoft is...
Before I played FFXIII, people said that it was gorgeous and whatnot. When I finally played it, the terrible framerate made me think "I wish I were playing this on my PC...".
They only lost the name. Even if other company takes the name "Shenmue", they couldn't use the characters, settings and whatnot.
I'm an atheist, and if "god" was as tangible as the crystals in Bravely Default, I would become religious in a heartbeat.
I agree to almost everything the article said, but the last paragraph. "It has memorable characters and an excellent sense of world building"? It doesn't.
I mean... if you count having nightmares about Selphie or Squall being in another Final Fantasy game, I guess it does count as memorable.
And excellent world building? People create theories that Squall died in the first disc to try to explain the strange things that start to happen on disc tw...
Yeah. I even tried the Zodiac version (with English patch) but the game is so boring that even the added stuff couldn't make me want to finish it.
I'd rather have a proper V or VI remake like they did with III and IV on DS, not that iOS cr*p.
But this list only considers american releases. Conception II and Bravely Default were released in 2013 in Japan. So even if X is going to be released this year in Japan, for the purpose of this list, it doesn't belong in it.
To be fair, I don't think X will be released in 2014.
EDIT: But, yeah, comparing to most of the games on the list, X deserved at least a quick mention.
I really wanted to say that it was ridiculous, but...
http://bit.ly/1dcnNzu
Did you... ever play another adventure games and/or puzzle games? Can you say that Professor Layton isn't interesting because every puzzle is different and therefore you "can't get any better"? Or that The Walking Dead, one of the most praised games from past years doesn't give any incentive to be played because it's almost entirely based on choices and consequences instead of skills?
About the "nor can your character improve throughout the game...
It was maybe the thing I loved the most about the first game. It was so awesome and unexpected. A perfect way to end that great game.
I really liked Eternal Sonata. It's better than Ni No Kuni, at least.
@krontaar
I did it, too. It was awesome.
You did play 999, right? In that game, they talked all the time about the first nonary game. But did you play a game about the first nonary game? No. Did you have to? No. All the information you needed to understand the plot were in the game itself. The same happens with VLR. Even if someone didn't play 999, the game tells all the details you need to understand the plot. How would the endings make no sense if they told us e...
Everytime you "lose" you learn more about the characters and find clues to get to the true ending. In fact, this "change what happens" is the core of the plot and they have an explanation for it, and you'll understand why it's very important. But you'll never see it. I'm sorry for you.
This just ruined my day (and my week, my month, maybe even my year). Virtue's Last Reward is the only game that I got a platinum trophy. Not because I wanted that trophy, but because I loved the game so much that I didn't rest until I did everything I could do in the game.
I bought 999 after that because I couldn't get enough of the Zero Escape universe and I wanted to understand more about the storyline, even after reading everything about it on the Internet. I w...
As much as I respect CD Projekt RED, I just can't get into The Witcher series. I played both games, but I wasn't compelled to keep playing them (but The Witcher 2 looked amazing in 3D with 3D Vision).
You said "Sony is the one that introduced CDs to the gaming industry", and I pointed that it just isn't true.
The funny thing is that even "Playstation was the first console to use CDs as its main and only medium" is wrong, since Saturn was released before. Just a few deys before, sure, but it still contradicts what you said.
Just admit that you're wrong. By the time Sony created the PlayStation, many others were doing the same. As...