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Metfanant

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CRank: 5Score: 26590

anyone that thought it was going to help a ton is kidding themselves...LED's by design dont use much power...the problem is simply the battery is too small lol

4414d ago 1 agree0 disagreeView comment

How have they not moved all of those Day One consoles yet?...I'm baffled...

4424d ago 8 agree1 disagreeView comment

@gamer1138

4 CU's are absolutely not RESERVED for anything...but even if they were...

that would still be 14CUs vs 12CUs for graphics...and those 4 CU's "reserved" for "compute and audio" would be acting in the same role as those "special processors" on the Xbone...

i truly wish people wouldnt act like they know things as fact when they are completely wrong (or just blind fanboys)

4429d ago 7 agree0 disagreeView comment

Hahahaha!! I missed you Frigid with your MisterX fueled drivel...

4429d ago 6 agree0 disagreeView comment

The problem with your argument is that the PS4 and Xbone use the same CPU with a marginal clock speed advantage for the Xbone...the PS4 is actually better suited for offloading of CPU tasks because it was designed with GPGPU in mind...

There is a reason for the 14+4 suggestion...

It leaves 14 CUs for graphics...and 4 CUs for compute (offloading off rom the CPU)...

The problem is that if you dedicate 4 CUs to compute on the Xbone that leaves o...

4429d ago 22 agree3 disagreeView comment

People need to not comment on things when they don't understand them...looking at you KNWS...

The PS4 has always had..and always will have 18 Compite Units (CUs) available to developers...

For various reasons (that are pretty irrelevant to the discussion) it is SUGGESTED that 14 of them be used for rendering (graphics) and 4 of them be used for GPGPU Compute (basically offloading of CPU tasks to the GPU)...which is the opposite of the PS3 where GPU tasks ...

4430d ago 9 agree1 disagreeView comment

No...because its using 18 lol

4430d ago 13 agree3 disagreeView comment

18 as always...

4430d ago 1 agree2 disagreeView comment

No

4430d ago 6 agree2 disagreeView comment

Incorrect...absolutely incorrect...it has 18 active CU's...all of which are available to developers...

4430d ago 6 agree3 disagreeView comment

This is what happens when high budget titles are not meeting deadlines and are not developing properly...

Nothing more than that

4455d ago 2 agree1 disagreeView comment

the best part is the idiots over there are still buying into the stuff the "insider" has to say..lol...

now they are using semantics as an excuse and talking about how since the Xbone is such radical new tech nobody knows how to properly explain it...

4458d ago 4 agree0 disagreeView comment

This was to show the ease of porting engines to the new API without any performance hits...nothing more...

4460d ago 4 agree5 disagreeView comment

4k = 3840x2160 = 8,294,400 pixels
1080p = 1920x1080 = 2,073,600 pixels

4469d ago 5 agree0 disagreeView comment

not surprising in any way whatsoever...

4485d ago 0 agree0 disagreeView comment

your 1080p TV can only display its native resolution...so either the console will upscaled, or your TV will upscale...the 360's scaler is much better than the PS3's so MS allows the upscaling of every game on the 360 to 1080p by the console itself...

either way, your TV will do it if the console doesnt...

4487d ago 0 agree0 disagreeView comment

Nothing stopped them from listing 1080p on 360 cases...why would they stop them now?

4487d ago 1 agree0 disagreeView comment

Free DLC >>>>

4491d ago 13 agree0 disagreeView comment

and it continues....

4492d ago 4 agree2 disagreeView comment

if you want them to cut corners...use no AA, pre-baked lighting, poor texture filtering and reflections...then sure they will hit 1080/60...

expect 720/60 for Halo 5...and then be happily surprised if they hit 900/60...

4492d ago 6 agree1 disagreeView comment