I love the terrible Resident Evil/Silent Hill type sounds from the PSOne era in Deadly Premonition. Those creaking doors and echoing footsteps always creeped me out as a kid.
I almost think they should create a new term for density of pixels. That way it would be easy to talk about visual fidelity. The Order is native 1080p, but with black bars on the top and bottom making it appear as a different screen ratio. The amount of pixels per inch is the same though.
Of course, I'm fine with cinematic 1080p as it makes sense to me. It's weird that some people know enough information to know the screen size yet they think it's of a lower resol...
I'm firmly in the camp that art direction>graphic fidelity. Personally, I want my gaming experiences to be more polished and more varied more than I want better graphics. If this generation I can become accustomed to graphics a little bit better than The Last of Us but the gameplay is a lot more open and free (compared to most games mind you), I'd be a happy man.
Of course, I think the root of this question is which console is more powerful. That's a pretty eas...
I just watched Ghostbusters last night, are you the same Gozer from the movie? o.0
If you don't plan on getting both fairly soon, it might be best to wait and see honestly. It would suck to choose one console only for the other to turn out the better option.
I firmly believe it's smart to wait on a console release; but I'm confident enough in the PS4 and hyped enough for the games that I'm willing to risk it. Now, it would be a totally different story with the Xbox One. Between the RROD (which I got this generation) and many negatives rumors and a seemingly rushed console, I would be scared to death to buy it at launch.
My best guess is Infinity Ward is struggling to incorporate the Xbox One's eSRAM while also trying to optimize the game for all the other platforms. Plus, it's a new console in general they have to learn about. The PS4 version excels, I think, not only because it's more powerful but also because developing for it is very straightforward. The Xbox One has a legitimate bottleneck that is, unfortunately, also integral to the system's performance.
This is in direct in comparison to Call of Duty. Battlefield 4's message is basically, "Hey, look at all of this craziness that can happen in each map. In Call of Duty, all you do is shoot people with the same guns you've been using for 4 years. You never know what's going to happen in our game."
And, I gotta say, as somebody who doesn't play a lot of multiplayer and doesn't have an innate preference I think this subtle message is a smart one. Th...
Yeah, let's not start this again. Halo is a fantastic series. Killzone is a very good series. Maybe Shadow Fall will be amazing (I hope since I have it pre-ordered), but let it stand on it's own. It will never be Halo, and the only thing that will likely Kill Halo is...Halo.
So you're in denial...
This is a very odd quote. If Mikami would have stated flat out that they were both almost identical, I could at least accept his perspective. But implying that the Xbox One has somehow closed the gap because of some fairly insignificant tweaks to the Xbox One just doesn't make sense. I gotta say, it sounds like somebody who doesn't wanna piss of a company he wants his game to be on.
"But Activision can kiss it and go kick rocks."
So why buy the game? o.0
I am not somebody who bashes Call of Duty. However, Call of Duty games haven't looked good for a while, and Ghosts certainly is no exception. I'm inclined to believe Ghosts runs at 1080p on PS4 and 720p on Xbox One, but I also think it looks crappy on the PS4. Sure, Infinity Ward isn't going to say that, and Sony/Microsoft/Nintendo isn't going to say it either.
It is worrisome though if true. It makes me think that between the weaker power and harder to develo...
24.
This was...special. There are so many layers, including respectably subtle advertisements for something like Edge magazine to a nice salute to the growing acceptance of gaming as a hobby by society and our peers.
But, who cares? This brings back my childhood, and the first console I owned. Nostalgia can be a wonderful thing, and man I'm really digging this commercial for evoking all the wonderful memories I've had with the PlayStation consoles. I can only hope that th...
I'm very happy they kept the analog stick layout. It's the most sensible to me.
The idea of GDEX is interesting and all, but it doesn't actually represent anything meaningful.
I just hope people don't get overly hyped for the game. Don't get me wrong, I firmly believe it will be at worst a good Mario game; but because the Wii U has had such droughts of good exclusive games many owners will probably desperately cling to the idea that 3D Mario World will be the saving grace of the console. Of course it has the potential, but if it's merely "very good" (haha) there will probably be a lot of people who are severely disappointed. Such is the negati...
You're entitled to your idea of fun, and I'm not even trying to imply I think you're opinion is wrong. However, one can easily counter your argument.
To people who love Horror movies, they don't have fun in the traditional sense. The build up of tension, release of tension, then build up of tension again is an emotional roller coaster that a lot of people enjoy a lot. The Last of Us, for many, is fun in this sense. You cannot distill fun into one specific emot...
Congrats Wii U! You've been out a year and you have a better line-up of games than two consoles yet to release - you make me so proud. I'm making a cake right now for you.