Unified memory may be the future when it comes to APUs, but until they are capable of throwing out the same graphics as a high-end dedicated graphics card, you wont be seeing unified memory on consumer PCs anytime soon.
@LordDhampire
Fair enough, I can definitely agree that Microsoft talked about its use like it was something easily deployed and currently feasible. I just got annoyed by all the statements making fun of cloud compute when it is possible and will get better with infrastructure upgrades and server hardware/software advancements.
You are reading it wrong.
@LordDhampire
You have no knowledge of the networking industry do you? The cloud is very real, and so is cloud compute. The technology is in it's infancy so it will take a while before the infrastructure is in place and servers are optimized. You saying cloud-compute isn't real or going anywhere is like someone saying the same thing about the internet in the 80s.
It's super easy to understand. 10% of the GPU was reserved for Kinect for developers to use. Now the Microsoft has removed the reserve for the kinect, developers with the new SDK will be able to take advantage of that 10%.
Kinect development will go back to what it was with the 360. It will now to be up to developers to decide what percentage of the GPU will be used for kinect, instead of having 10% available and only using 2%.
I dont think this is a PR b...
Obviously load times matter to a lot of people. It is one of the talking points for both of the consoles. Instantly switching and quickly loading everything.
Everybody wants everything now and I cant blame them. It sucks having to wait at a loading screen for some games, Skyrim for instance. Its more immersive if it loads quicker.
I cant tell if you are being serious or purposely ridiculous. I in no way implied that a game would be one large compressed file. ...
You know what man, your right. Moving the OS or being able to move a cache like the pagefile would be the best benefit overall, but would also probably compromise system security the most.
I was just making a point that it can be done and it will make load times a lot shorter. SSDs will get cheaper and in a year or two they will be a lot more affordable at larger sizes. Its not theory, its just math.
USB 3.0 maxes out at 5Gb/s whereas SATA II maxes out at 3Gb/s. Thats a 60% increase in bandwidth. So while it wouldnt make a large difference to use an SSD as an internal drive in either console, using it over USB 3.0 would decrease load times significantly.
Thats because the PS4 and Xbox One both have a SATA II controllers for the internal hard drives. USB 3.0 offers 60% more bandwidth than SATA II. 3.0Gb/s vs 5Gb/s. So an external USB 3.0 SSD would indeed speed up load times significantly.
It's all about perceived value, which is subjective by definition. AAA titles tend to have larger production and marketing budgets which increases their perceived value to most people. Ive bought and played a bunch of indie games on PC and my 360, but I still prefer triple AAA titles. I just feel like I can get more immersed into AAA games.
The games are coming. Xbox One is going to be getting indie titles and some exclusives, and PS4 is going to be getting all those juic...
I thought devs could sign a contract with Sony, and then after the fact sign a contract with Microsoft. They didnt have to release the game with Sony and then start working with MS, I was pretty sure they could sign a contract with MS right after signing one with Sony because Microsoft couldnt enforce parity with pre-established contracts.
Not to offend, but none of you have ever heard the water pipe analogy? Its pretty much the accepted standard analogy to describe bandwidth and throughput on anything electronic.
I think the Xbox One will get to 1080p as a standard for the most part. However because of hardware differences Im fully expecting the PS4 to have the extra goodies, like higher draw distances and better aliasing.
I see what you did there ;)
16,384 GiB to be precise.
16,777,216 MiB to be more precise.
I dont like it, but there is a very specific reason why MB, GB, and TB are not suppose to be used to represent 2 to a certain power. They actually are calculated using 10 to a certain power. Kilo, Mega, Tera, Peta, etc... are all derived from the metric system which is why they all represent 1000 of the previous unit. They are base ten math; whereas Mebi, Gibi, Tebi, and Pebi are base 2 since comput...
@kneon
True, but I highly doubt the Xbox One will allow Raid 0 on USB 3.0 drives. Perhaps if the enclosure you have in mind has a built in controller.
"lol, remember early last gen when we thought 20GB were alot?"
Cant say I do. Back in 2005, I had 1.5TB of HDD space in my PC and it wasn't nearly enough. 20GB was pathetic even back then. Hence all the mods people were doing to use their own HDDs.
I left N4G a while ago but wanted to comment after reading this article on feedly. I couldn't agree with the author more. Cross-gen parity is killing the PS4 and Xbox One. Being an owner I obviously want the best versions for my money. However its become quite clear the install base for both consoles are wanting more than has been delivered in the last 6 months.
Its like focusing software releases for Windows XP and then porting up to Windows 7. While it may be compatible...
"It's definitely possible the sun will exhaust it's nuclear fuel next year and it's curtains for the human race, but much like dx12 improving the xbox, I won't hold my breath."
No, its not possible. Not in the least bit. Clearly you know nothing about nuclear fusion or physics.
Welcome to N4G... lol.
Im actually leaving the community because its become way to aggressive around these parts. Not to mention I actually find this site to be slow at getting me news. Most of this "news" I find elsewhere, and faster than here.
N4G has basically become a comment board for news articles and nothing more. Most news on here isnt really news, or can be found elsewhere faster.
No, Sharks with lasers on their heads!!! Austin powers style.