If you were an artist or creator who produced a work that you relied on the sales of to make your living, you might feel differently.
People who can't make a living being creative, stop creating. Then there's nothing to pirate.
It would prevent piracy in the short term, but it would have also unduly restricted a legitimate user from taking a game over to a friend's house to play it without jumping through a number of hoops. Preventing piracy can't come at the cost of restricting customer freedoms, no matter what the pre-owned games industry does to your bottom line.
Reading the titles too quickly, I read this as "Aaron Neville" which I thought would have made an interesting wrestling match.
I bought it. They were both pretty awesome! I hope that a sequel is in the works.
"I think Microsoft has a problem when its console is viewed as the weaker of the two."
North America is also viewed as being north of South America.
Luckily, you can have both. :)
7: 1 (i just don't see them doing that LOL)
@ShowGun901: Hey, you never know. They added it to Star Wars Galaxies.
In theory, that was supposed to be a joke.
So... what, you sit on opposite ends of the map with sniper rifles? It sounds pretty dull.
What's exclusive about it?
You're guaranteed a Legendary piece of equipment for each of the Queen's missions that you do, and you can do one for every Queen's Bounty that you complete. That's a potential for 6 Legendaries a day for the next two weeks.
And even if you get some that you don't want, you can disassemble them for upgrades to your current Legendaries. That's win/win.
Have you played the game? I'd say the author has some legitimate points. The game has some genuine issues, and development has been glacially slow.
If losing the game wins you $325 million dollars in sales in the first week, what the hell does winning look like?
It had a lot more to do with the failure of uDraw and UFC. As for expensive, Microsoft could have made 50 games on that $50 million dollar expensive budget for the same money they spent on Minecraft. Kind of puts it in perspective doesn't it.
Well, so far all I've seen is people talking about how amazing the graphics are, which they plainly are.
We'll see how well it plays in a few months.
That's funny. I'm wondering how many people would consider D4's review scores as "good", who would also have said that a metacritic score of 77 was awful for a game like Destiny.
Off topic? Not really. Think about your perception of the same score for two different games. They're different games sure, but people heap praise on one and rush to set the other on fire. Yet, they both have the same Metacritic average.
Sure, there are a ...
@jollygoodchap8: They're saying it looks good, and it does. What YTPHaruko is saying are things they can't possibly know.
The criticisms they anticipate for a game that isn't even finished yet, are ones that can also be applied to a single player, story driven, cover shooter like Quantum Break "with possibly little replay-ability and an underwhelming completion time for 60$". What I'm saying is that some people who are jumping to conclusions today ar...
August 12th.
I have. It had good graphics (despite some questionable breast physics) but the gameplay was lackluster. Maybe the sequel will be better.
@Kreshi: How can that possibly damage control?
Damage control is when a company uses marketing to divert attention from an inferior product. By your own admission, the worst possible thing that can be said about this is that they're offering a better deal on an equivalent product.