LightofDarkness

Contributor
CRank: 5Score: 191450

Well I played it; and no, it wasn't very good. Perhaps it seemed good if you had limited exposure to online FPS games prior to its release (which perhaps was the case with many PS only gamers at the time), but the shooting was very bland and there seemed to be balance issues with regards factions at the start. There were better shooters before it and many more after it, I'm afraid.

2499d ago 0 agree1 disagreeView comment

Honestly, if the hardware allows for it, ray-tracing is a pretty massive jump. It's subtle at first, but the jump in realism shouldn't be understated. All of a sudden you'll notice that your brain thinks it's looking at real images. Once you realise that you can suspend your disbelief for long periods, and you won't want to go back. It's a generational leap.

And the best part about that is that it significantly reduces the number of man hours spent l...

2501d ago 12 agree2 disagreeView comment

Well, they've just earned my interest.

2505d ago 9 agree0 disagreeView comment

We may have our first killer app for VR, here. I certainly hope so.

2505d ago 5 agree0 disagreeView comment

NG Black on Master Ninja is a glorious challenge. I find it dwarfs the Soulsborne series in terms of difficulty. The enemies are relentless and give you no quarter; it's non-stop and you have to be very precise and careful or you're gone.

2505d ago 0 agree4 disagreeView comment

I have 400+ games on steam already. I'm no going to abandon them at any time.

2511d ago 6 agree0 disagreeView comment

China also just outlawed any game that portrays violence. This game is dead in the water.

2511d ago 3 agree0 disagreeView comment

And some games appeal to no one. Case in point.

2511d ago 25 agree0 disagreeView comment

And you think X's juvenile, plot hole addled groan-fest was better? No accounting for taste, it seems.

X had a great battle system though, I'll give it that.

2513d ago 1 agree5 disagreeView comment

Absolutely agreed. X's story was poorly executed, filled with an unlikable cast and some of the stupidest villains the series has yet seen. VIII was the chilling vision of things to come, unfortunately. VII and IX were great, and XII had some great new ideas (along with an admirable attempt at maturing the tone). But it's been dead for a long time. I want this remake to be good, but I'm not holding my breath.

2513d ago 1 agree20 disagreeView comment

Bloodborne was a passion project for Miyazaki. Sony just gave him the money to make it happen. If he doesn't have the passion for a sequel, I'd rather he not bother.

If and when he feels like making another, I'm sure we'll see it, but that's likely the reason we haven't seen it by now.

2548d ago 5 agree12 disagreeView comment

When DMC3 offers you an easy mode after too many deaths, do you take it? I don't know anyone who has. But it's there for those who want it. This is no different.

2553d ago 3 agree5 disagreeView comment

This is always the crux of this argument. All this talk of "art" and the "director's vision" is BS. You kids need these games for your pathetic dick measuring contests. And y'all love it when this argument comes around because it's the only time you little boys get to "flex" on people with your "git gud" nonsense.

I completed Sekiro. It was good, I found it easier than Bloodborne in some respects (because I played actually...

2553d ago 5 agree12 disagreeView comment

I'm an extremely impartial gamer when it comes to system loyalty, but Bloodborne is in my top 5 games of all time. My first playthrough of that game was magic, the likes of which I've rarely seen. The setting, story and ever increasing dread that Bloodborne inspires is legendary. Sekiro is still great, playing it on PC right now, but Bloodborne is lightning in a bottle. And I have absolutely zero loyalty to Sony.

2556d ago 14 agree1 disagreeView comment

I'm throwing money at my screen, yet nothing happens. WHY ISN'T IT SUMMER YET?!

2582d ago 2 agree0 disagreeView comment

True, but the important thing is getting developers to start working with it now as a concept and to alleviate some of the immense pressure that comes from having to use teams of artists to light your scenes. With RT GI, you can just set a light source and the much of the work taken care of. It results in more accurate lighting and time/cost savings for developers.

2595d ago 3 agree0 disagreeView comment

You're half right, this isn't a full path tracing rendering solution in practically any game. The only one I have seen using RTX that is completely path traced (that uses the Tensor cores to de-noise) is Q2VKPT, a completely path traced engine for Quake 2. And a 2080 is still only averaging around 70FPS at 1080p.

Metro uses ray traced global illumination, which is pretty amazing in its own right, but isn't fully ray traced. It's not just a shader effect, tho...

2595d ago 5 agree0 disagreeView comment

wrong post

2595d ago 0 agree1 disagreeView comment

Almost every RE fizzles out towards the end, though. They always end up in some dull lab environment with weird mutants and usually a countdown. RE7 almost got away with it until the stupid boat, but at least it ended back where it started.

2597d ago 2 agree1 disagreeView comment

Not until you've done a level 1 NG++ no damage run in each game and been banned from Twitch at least twice for a homophobic slur.

2597d ago 0 agree0 disagreeView comment