There is no need for your deductive elipsis. He's obviously sad because its a game he would like to play. Why do people have to come in defense of companies so quickly...
I agree. I think them trying to base the game in Seattle also took away from it. I even live in Seattle and thought it would be cool but it kinda fell flat. But I feel like second son had the best powers and gameplay yet!
People obviously don't understand what he is referring to when he talks about design... Idk why I still look at the comments on this site, everyone wants to talk about frame rate and resolution when game DESIGN is much more interesting.
I don't think he is actually saying the ps4 great moreso than pc and xb1. I'm guessing he was asked specifically about the Ps4 so that's how he answered but if you read the end of the article it sounds like he is referring to this whole new gen of consoles.
Also this kind of confusion happens a lot in translation.
The thing is, from a design perspective sd to hd wasn't that big. Being at a lower resolution made things on ps2 like ffxii actually huge and pretty impressive from a design perspective. On PS3 a lot of the power went to getting the overall resolution and character models/texture resolution up to snuff. I feel like this new jump is almost completely going to design. The margin of getting better in the graphics department isn't huge but the worlds they are making are next level. That...
This was the first game I got when i bought my ps3 back in high school. I thought it was so badass at the time lol.
The early demo that everyone hated on was the same one I played and being a guy that was pulling for this hard I was super sad after playing that original demo thinking that all of the nightmare scenarios were going to be true. My big worry was that in that particular demo they kept pulling me out of the gameplay too quickly and didn't give much to get a feel for the gameplay.
My bet is that they simply didn't feel like making a huge demo for the public. A lot of deve...
I loved gravity rush it's probably my favorite Vita game aside from Persona 4 Golden. But it's biggest flaws were the implementation of touchscreen and gyroscope. I don't feel like those added to that game. and the camera wasn't very tight with those vita sticks. Not to mention being on a smaller screen totally took away from the beautiful art and character models. Everything was so small on screen.
I just feel like for those reasons that game would adapt an...
Don't want to fight with anyone cuz i truly am a playstation fanboy in most regards and although I loved gravity rush, the sequel should definitely be on PS4. I love my vita but i can't help but feel like games that focus on using the sticks too much kill it. At least for me those sticks are kinda unwieldy for camera controls. My hands are super big so that may be the problem. I just find myself always wishing sony would somehow get people to make more games that feel handheld centric...
I totally agree with you. If it follows the course of action that TLOU or wolfenstien took last year in that they just knew what they wanted to be and were made very solidly I'd be extremely happy.
Games like Shadows of Mordor bringing amazing new systems to the table is awesome and totally welcome but there is room for both examples and I feel like RAD is a team that is great at the former. The God of war games they made didn't invent any new systems but cinematical...
Not having an xbox one i'm kinda jelly of Scale Bound. That's about it from those you listed, but between that and sunset overdrive I kinda wanna get one.
Hey, I'm a huge killzone 2 and killzone 3 fan but didn't get my ps4 at launch. At this point for some reason I haven't picked it up but I have also heard the community is totally dead... Then these updates just keep getting churned out. Basically I'd love the opinion of someone who has been playing since launch on just what the state of the multiplayers community is. Thanks in advance :)
That is smart practice now days period.
You seem sour...
I honestly agree with him. I feel like drive club wasn't a big enough disaster on a big enough game to really hurt their reputation. When you put everything in perspective I think it is and will be looked at as just a small blip. I haven't yet had the negative ambiance surround the thought of Sony as I have with companies like EA or Ubisoft concerning their respective mishaps.
I don't know if the reason is because I think of all of sony's developers as sepera...
Well I just finished the PS4 version of unity and for me the whole game was super duper buggy compared to past entries and the last 2 hours of the game it broke like 6 times and slowed a ton. I absolutely love the assassins creed series, and don't hate Ubisoft, but from my experience this game was a big letdown. I can't wait to play rogue though. I think I want to wait and see if it will be on ps4 though.
Someone's angry...
how did you get refunded? i'd like to see some of that action come my way...
Oh shut up. I'm so sick of these articles trying to make developers out as bad guys. Development teams are full of people who want to deliver awesome gaming experiences and all everyone wants to do is try and make every single semi-negative thing be a title headline. Most of these things that people are complaining about in terms of FPS and resolution are insanely insignificant to a game developer compared to the insanely intricate mechanics and art they put into these games. Hell, i'...
Well I think the animation needs lot more time, but hey, looks cool.