Community-driven development has worked pretty well for games like Shadow of the Avatar. It could totally work here.
I've not tried to shoot the critters! I'm gonna give that a go. I'm still holding my breath for some Kaiju vs. Titan action....
Blowing on the cartridge and then pressing it into the system juuuuust right - something kids nowadays have no idea about.
I was out at the Interactive area yesterday and it was raining. I wanted to take a spin too. :/
It's odd that a European company makes 'Murica's new past time games, but hey...they do a good jerb!
Good eyeball candy on the PS4. Thanks for the video
The game isn't exactly difficult. No tips required.
Yes and no. You have four classes that play differently, but you also have a big decision that allies you with one side or another part-way through. Hypothetically speaking....
You cannot prep for it. Working on a review for it and every minute of gameplay is chock full of references and laugh-out-loud moments. The delays were totally worth it.
The missions aren't too short. Here's a quick snippet from my review notes:
Tutorial Mission - 25 minutes
42 minutes on my second mission with only 47% of loot found
44 minutes, 43% on my third mission.
57 minutes, 33% on 4th mission
(there are 8 main missions, 16 side missions, and a few 'client' missions - 6 or so I think?)
Heh, I don't see that happening. I liked it, but there are some pretty fantastic titles on the horizon.
Yep. I'm a stealth kinda guy, so playing stealthy makes the game fun. If you try to play this like an FPS you are gonna have a bad time </end meme>. The Asylum level is really fantastic - I can't say more without ruining the surprises but it's very immersive.
I honestly enjoyed it quite a bit. I turned some of the fancy new stuff off and found a pretty classic Thief feel emerged. nothing's gonna fix that voice repetition though...
It's very much on the top of my list. I'm really hoping the team learned from previous iterations.
We didn't give a 9 to those games.
It's a tough spot to be in. Fans WANT Metroid, they WANT Zelda, but if N points all their resources at those (and doesn't, heaven forbid, outsource) then there's no more room to innovate other than within those franchises. It's painted them into a bit of a corner.
True. I love Nintendo, but man...they really need to try some new concepts.
I did the exact same thing. The good news is that you'll probably be powerful enough to clear Yusnaan in a day now.
Supposedly it is. They hit that funding level. Guess we'll see if that comes to fruition.
Check out the article - the images I showed pretty clearly indicate 1 ticket for a right loop, 1 ticket for a left loop, etc. This might make Dungeon Keeper look tame by comparison....