kmanmx

Member
CRank: 5Score: 22150

No. The base subscription is free, you just pay for the game. The premium subscription is $10 a month and comes with 2 free games each month and large discounts on other games.

2197d ago 1 agree5 disagreeView comment

Jeeze get your head out of your ass. Head over to the Stadia subreddit, there are a thousands of happy customers. I've had Stadia since launch and used it every day and it's been great.

2238d ago 6 agree5 disagreeView comment

That is not the target market. You are right, for anybody that just plays their PC or console at home, there is not a lot of reason to get Stadia.

But this is marketed at people that's don't do that. For example, I love the idea of Google Stadia. I work full time and travel around a fair bit, and because of that I use a thin and light laptop. It is a great laptop but it will not play any modern game very well. With Stadia, I can play anywhere I can get a good inter...

2351d ago 1 agree0 disagreeView comment

Yes and no, to be honest. I picked Witcher 3 up last night as I saw a lot of people say they prefer it to RDR2. Everyone is entitled to their opinion, so I thought i'd try it out.

Some things are good. The story seems good so far, the graphics are very nice, the gore is great, the combat is good. But the animation system is not as good as RDR2's, it's way more rigid and less realistic. The horse movement is dumb, I seem to get stuck on 6 inch high objects than R...

2636d ago 0 agree0 disagreeView comment

What you got in that beta though was over a dozen completely unique playable characters and over a dozen beautifully designed maps, a game with stunning art design that for once didn't feel rushed. It's rare you get a game like that these days.

3545d ago 0 agree0 disagreeView comment

Especially as the screen in Oculus Rift is significanntly better than the GearVR's S6 or Note 5 screeen. It uses more advanced technology, it has much high pixel fill factor to reduce screen door effect, it has better pixel peristence, global shutter, 90hz and low persistence. True it does have a slightly lower resolution, but the PC is also capable of rendering much higher quality graphics and supersampling at a massively higher resolution than GearVR is capable of.

3679d ago 2 agree0 disagreeView comment

Quantum computing is only faster at certain things. It's slower at others. It's debateable whether they have much use in the kind of calculations used in games.

3679d ago 1 agree0 disagreeView comment

Foveated rendering will achieve exactly that, but it requires low latency high accuracy eye tracking that fits in an HMD with minimal processing requirements. This doesn't exist yet as far as anyone is aware, so it's unlikely to be that. Perhaps within a 5 year timeframe though.

edit: People disagreeing with me ? Everything I said is a complete fact. How can you disagree ?

3688d ago 2 agree2 disagreeView comment

Performance problems are almost completely on builds with AMD cards, so it's possible you will have issues.

I've got an i7 4770k and Nvidia Titan X, and i've had absolutely no problems with the game at all. I can 50 to 60FPS at 4K, and can play hours on end with no graphics glitches, crashes, frame rate problems and so on.

3688d ago 0 agree0 disagreeView comment

Sorane,

Oculus have only revealed half of the 1st and 2nd party titles in development for Rift. 12 titles they haven't shown yet.. They most recently revealed Rock Band VR, which looks good. There are some grest looking games coming:

Minecraft
Adr1ft
POLLEN
Project CARS
Euro Truck Sim 2
Star Citizen
Elite Dangerous

And many more. A lot of them are new IPs, but they look excellent.

3698d ago 0 agree0 disagreeView comment

@DoctorFraud

Completely obvious you havn't even tried a great VR headset like PSVR or consumer Oculus Rift. The fact that you compare it to 3D proves as much. Anyone who has tried it will tell you it's extremely compelling, and far removed (in addition to being vastly superior) to 3D TV. You will eat your words soon enough.

3699d ago 8 agree4 disagreeView comment

The main difference is, PSVR is genuinely GREAT. I've had Oculus Rift on PC for a year, it's great, and it's just the dev kit. I've never showed it to someone who thought it sucked, people unanimously love it, and most of those that tried were not even gamers.

I bought my Samsung GearVR into work last week, which is just a mobile device. It has 1/10th the power of the playstation 4. By the end of the day, three people i'd showed it to had ordered one for t...

3703d ago 6 agree4 disagreeView comment

Uhm, input latency on PlayStation 4 using the vast majority of TVs is well over 40ms, not 7. No TV I know of comes anywhere near 7ms. What is he on about ?

I've used GearVR (sub 20ms latency) and the latest Rift prototype, input feels instantaneous.

This guy is pulling stuff out his ass. He even got the resolution wrong. Clearly he has yet to even try it. I look forward to him eating his words when he actually tries something like Gran Turismo or DriveCl...

3703d ago 8 agree1 disagreeView comment

You havn't tried it have you...

The initial games are not so great because publishers arn't going to spend $100m developing a VR game when there are 0 units and it's an unproven market. On the PC side of things, there are some great looking VR games coming though.

3705d ago 0 agree2 disagreeView comment

It's clearly just a bug, like every other game in existence also features. I can find you screenshots like these for every game you can think of on PC. With the thousands of different hardware,software and driver variants you get on PC it's impossible to make a bug free game for everyone.

3710d ago 0 agree2 disagreeView comment

Right i'll just clear this up straight away. They're just using IMUs like you find in your phone for tracking. This means it suffers from drift, which sucks. Look straight ahead and 5 minutes later your view will have drifted 10, 20+ degrees to the left or right. There is no way to fix it without sensor fusion with optical tracking of LEDs or lasers and photoreceptors like you find on the HTC Vive, PSVR or Oculus.

So they're full of crap basically. It will be noth...

3715d ago 2 agree0 disagreeView comment

You are assuming the technology will not progress. It will, and it will do so very rapidly. Future headsets will be small, light, and will be able to overlay the real world into the virtual world so this won't be a problem - then we'll naturally progress to AR from VR. You'll be able to share the same virtual view with family and friends wearing similar discrete and light headsets while still interacting with the real world around you.

Gen1 will be niche because o...

3755d ago 8 agree1 disagreeView comment

It's completely obvious you haven't tried a good VR setup. I've been using VR for 2 years, and I've yet to demonstrate it to someone who wasn't very impressed after they tried it.

3774d ago 12 agree2 disagreeView comment

You have absolutely no idea what you are talking about.

For a start.. Interlacing is nothing to do with the 120hz screen. It's a genuine 120hz display and interlacing does not come into play anywhere. You either run games at native 120hz or you run them at 60hz with a slightly wider viewport than the screen displays, and then the display still updates at 120hz but uses a clever form of frame doubling that takes into account your updated head position with each frame.

3811d ago 1 agree0 disagreeView comment

Yet to be released consumers VR headsets are able to induce a state of presence. Being in a state of presence means your subconcious brain believes what you are seeing and hearing through the VR headset is actually real. When that alien shoots at you, you are genuinely scared. When you are close the edge of a high cliff, you are scared of heights. When something is falling towards you, you can not help but try to really dodge it or move out of the way.

You feel like you are t...

3864d ago 1 agree0 disagreeView comment