Battle.net 2.0? Sounds dangerously close to 'Web 2.0' and we all know how naff that was...
Lets just hope Blizzard doesn't go overboard and actually keeps the things which are good about Bnet now. Really don't want something like Steam making the installs very difficult (I don't want to buy a DVD in store and then have to download over two gig of rubbish just to install it like the Half Life episodes, that's what the DVD is for)
Now if only there were reviews of reviews.
Actually I agree, they appear smaller to me too. Don't know if they just took a bad angle or something, and the opposite appears to be the case in other screen shots, but they look kinda equall-ish. If I had to say which one was smaller I'd say the left, and that was before I read the subtitle to be sure which one was which.
Now, best stop looking at artifical clevage before my work-mates catch me :D
I regret to inform the N4G community that I was not selected :(
While Intel Intergrated and gaming have never been happy campers, I predicted that the GMA 900 and above should get the game going. Though to be honest, to enjoy this game Radeons and Geforces are far superior to Intel's efforts.
The Geforce 4 series came before the FX, and the Geforce 6 series followed it. Essentially FX = 5, but Nvidia were being fancy and creative/confusing the consumer (fairly stupid strategy to sell things TBH)
The FX series is long outdated, released in 2003 and replaced by the 6 series in 2004; the 8 series is now looking a little faded and on the way out. Technology moves so fast. When they developed SCII, the FX was the best consumer card one can get, now it's not even worth th...
Was pretty hard to find that document, but the rewards were definantly there. Confirmation from Blizzard themselves on what graphics cards the game engine was designed in mind for, right from development. Hope it proves useful to someone!
Wonder why Blizzard didn't release this formally if it was just going to spill out when one person got smart and recognised it's value? Not that I don't mind cloak and dagger work, keeps me in work and all.
I hope so too. I expect the game's development to be nearing the end of its cycle, and within 12 months having our hands on it. Once again nothing offical to back that on, it just appears that way from my observation.
Better be something nice, though knowing Blizz it can't be bad.
I wouldn't say it wasn't related to Starcraft II. It was designed to be an introduction to the topic rather than an elaborate announcement of some dashing discovery or benchtesting results. It was also to answer several questions I had been recieving about Starcraft's relation to PC gaming buzz words, this perticular article was more abstract that the previous one on Havok. Blizzard themselves don't fancy speaking much on this feature sadly, I do what I can and nothing more. I dare not go int...
At least I won't have to worry so much. After my rig blew up in January, I finally replaced my gaming machine two months ago. A wonderful machine she is, I seriously doubt they'll be pushing out something that makes a Q9450 whimper :P I do expect a larghe variety of CPUs to work, Core 2 Duos/Athlon X2s/most Athlon 64s. Wouldn't be out of the question to expect some of the very top end of old families like the Pentium 4 or Athlon XP series to be able to crawl into the game.
Someone high up in Russia must love this game :D
I must admit I'm excited too. To see a merger between one of the most talked about physics engines and Blizzard's high quality productions; this game is going to be something special. They've adopted quite a few nice graphics engine spec increases over Warcraft 3's to shift it into a higher gear than ever. I'm going to enjoy playing around with the new StarEdit, triggering and Havok make for a fun couple indeed.
I agree. AMD have yet to really make a processor that can best the Q6600. It's cheaper because it's inferior, not because AMD felt like cutting the consumer a great deal. Not meaning to knock AMD really, but they've got nothing on the high end, the low end phenoms are outperformed by the Athlon X2's and the better versions struggle with Intel's offerings on the same level, and then there's no answer to the Q9xxx series, let alone Bloomfield coming in November.
I agree with you Fishy. Developers are never ones to rush right onto the newest and greatest thing instantly (see: 64 bit gaming/multicore programming/SLI), only after there is a wide playerbase established to actually make it worth the effort to reach out and bestow benifits for those people. We aren't going to see them shift to a dramatically different method of coding graphics for their games overnight; games take years to develop anyhow so they'd take quite a while even if they were playi...
...to the Inquirer. These are the same people who told us AMD were a BIOS update was all it took to institute Reverse Hyperthreading to make the Athlon outperform Intel's Core 2 Duos: http://www.theinquirer.net/... (It's been two years, we're still waiting).
Theo and Charlie have always been full of tripe, and stating it like divine certainty. So yeah, Nvi...
Hehe, I remember the old Warcraft II console game, poor controls but had tons of extra cutscenes and story clippings added around the campaigns, that was a great game...
It's not much beyond logic and reading, not like I went out of my way to study this or made a career out of it :P Just the writings of a very enthusiastic person awaiting what looks to be a great game. Starcraft is back!
Prizes and titles? Rewarding exploration more looks promising, though I doubt some of the achievements will be very possible, such as the AV challenge.
Thank goodeness. I say boo to Valve clones, the first was bad enough, and I thinl EA have implimented something along the same line. It'd be extremely worrying if Blizzard did as well, we don't all have bandwidth like South Korea or Japan after all.