I highly doubt FFXIII being exclusive to 360 would have helped that. The game was in development for like four years, there should be no doubting that it was exactly the game Square Enix wanted it to be.
I actually couldn't believe just how good LP2 was. I went into it knowing it was supposed to be bad, and was blown away.
Different strokes for different folks.
I know its source, but chances are no one else will. They'll just thing he got tattoos of rotten zombie eyes on his shoulder blades.
LP2 was much the same. Lots of flaws, and frustrating at first, but once you really dived into it there was a lot to love.
There's no way I would listen to this guy talk for an hour. I realize this is basically a troll comment, but this guy is basically a troll.
Its pretty weird how one scene shows a lot of dust kicking up in the Xbox version and the PS3 version is missing it entirely. Yet, near the end, the PS3 version shows dust in places the Xbox version does not.
Oh man, I hate waiting on slow dialogue.
Intense
I am of the opinion that racing games are either awesome or dreadful. I'm glad to see there's another good one out there.
I want a jetpack.
The scariest game you will ever play on the toilet.
I would not say that 7 is the best. Obviously, I would recommend 6, if you can track down a copy. It was re-released for the PlayStation within the Final Fantasy Anthology collection, which you can find on Amazon relatively cheaply.
Ports aren't remakes. Most of those games were just minor graphic/audio updates -- much like the recently-released God of War Collection -- that allowed the game to be sold on a new system.
Point #2 asks if Square could make it "modern" without changing the game. To which the answer is No.
Point #3 states that Square Enix would likely have to update the gameplay. And updating the gameplay would upset the fans.
They can't. These screenshots are definitely suspect.
Those posters are actually really nice. Wouldn't mind having one of the bottles, either.
That would be fine, except for the boomerang controller had angled buttons and an angled D-pad. I can say for sure that when up on the controller isn't precisely up, it leads to nothing but frustration.
If Sony had kept it that way, I would have been very upset.
Cliches are best left for RPGs.
I really dislike how sites like this pad their hits by spreading one article across ten pages.
This looks pretty insane.