Wow that means it was ready from the get go but they held it from the disc just to make $$.
Price drops always occur 1 month after release for almost all fighting games.
This is getting annoying. Ubisoft is starting to milk this franchise. Even though brotherhood was cool and all, it started to feel stale. They reused the same engine, added some more missions/errands and a relatively weak story all because Ezio didn't finish the job in Creed 2.
I'm hoping they will actually make improvements on the engine, use a different setting because Italy is starting to get old, and extend the development time instead of turning this franchise in...
The current open beta has way too many camping snipers for my tastes.
All the reviews suggest that the single player in KZ3 is weaker than the single player in KZ2, but the multiplayer in KZ3 is stronger than the multiplayer in KZ2. And I prefer to have it this way than the other way around, which is why I'll be getting KZ3.
The picture gave the promise of flesh, only to be disappointed for there is none here...
Their definition of a game= gotta milk the franchise and pump out 1 game per year minimum.
I own PC as well as various platforms. I like consoles because the system is relatively standardized. Some kid with a high tech superior graphics card or superior laser mouse will have an advantage over me, but less likely on consoles. I like the community and mods available on PC. There are advantages and disadvantages to each platform, so please stop the PC versus console flaming.
I never understood the whole PC versus console argument. You guys act like hardcore sims can only exist on a platform that uses a point and click mouse. It's a video game, simulation or not, and can exist on multiple platforms with various controllers.
I don't mind the pay 2 play system. But I do think they should lower the initial price of the game ($60).
One question: How do you strafe with this?
The entire 5 minute clip, I did not see him strafe side to side at all. The movements he did in the video only seem useful if you're using Marathon, Lightweight, and Commando...
Good job ruining another good game.
Aside from the coolness of this upcoming reboot of a beloved franchise, MK needs to provide some depth to its gameplay. It's all in the frame data, which MK never really implemented into its games. Capcom did it well with frame data for every single move, with startup frames, active frames, and recovery frames, making combos challenging and rewarding.
I still feel like the tactician class is overpowered. There needs to be some sort of limit to that ability to see through walls and know where enemy is at all times. Perhaps the ability gets disabled after each kill for a certain amount of time? Don't know, I'm not feeling it.
I just hope the in game audio is better than this trailer. Weak voice acting and the guns sound horrible, but this is just the trailer.
Show friends leaderboards for seasonal events. I sometimes don't care to compete with world leaderboards.
This article makes absolutely no sense. When you rent games, you are playing that disc on many more consoles than just 5.
Demo sucks compared to full game.
That's too bad because those problems don't exist in the full game.
Dude the auto aim (lock assist that tracks the opponent) is lame. I hated it in COD and I will hate it in KZ. This gives move players a huge advantage. It's tough to aim with a DS3 controller with the heavy controls (a challenge that I like). Of course that becomes immediately broken when you mix the move players with the ds3 players together. (And I did use the DS3 and the move with the open beta).