Watch it be animation for the eventual additions of more specialists
Some things can be bad and still be popular.
Could've just given it away for free, ya know make the effort to try to convince people that this was a freebie for the holidays and not the start of turning BF into a costume fest like Fortnite. Now you've only made it more obvious
And people are so willing to defend the soon to be the new standard of 70$ for a video game. People keep forgetting that money can be managed and these companies have a whole team dedicated to finding out whether or not a game will meet expected gains with whatever price tag they set
Yeah that's about as much as I'd give it too. Infact I stopped playing it entirely. I have a lot to critique about Let's Go but I totally suggest Let's Go if you haven't played it, and I know eventually, given the history Pokemon has with rom hacks, it'll probably be filled with different hacks.
It's not just fixes, it's adding all the talked about features teased throughout the years of development. They basically need to treat it as a game still in development and I don't think they'll put in that much time. They'll do the next gen update and move into whatever dlc or they might just scrap the DLC and make it part of the sequel
Every single Uncharted multiplayer was tacked on. I played Uncharted 2 religiously every night but ND let it die when they finished releasing DLC. Uncharted 3s multi was a milk fest for MTX and it was also left in an unplayable state. Uncharted 4s was more of what everyone disliked about Uncharted 3s and it was very well supported. It was tacked on, all these SP games had multi for one purpose and that was to capitalize on call of duty's map packs and season pass that were so popular back...
The age of tacked on multiplayer is over.
Isn't that what EA has essentially done to all of their developers? MAXIS, Bioware are just the devs by name because all the talent left years ago, and now DICE is next. It's been a slow painful death as they've gone from making BC2 and Mirrors Edge to putting out flop after flop after flop. And no them fixing their games afterwards doesn't matter cause to EA having to remove mtx from every DICE release in the last 6 years means all their games have been failures
Been meaning to mod my PS3 just for this, guess it's time I finally do it!
Tencent flying too close to the sun and CCP ain't liking it
Remember when Activision "remastered" the trilogy and tried selling free games at full price? Good times…
You have the percentages all wrong. In what universe would Nintendo reduce their games to less than half price?
Start by not DMCA-ing modders that have been working on these games out of love and appreciation for years, put in the money and time that should've been put into the remasters to further improve them to the state they should've been released in, remaster the PSP and DS games. New realistically budgeted Story's GTA before GTA VI.
I don't wanna see them give out fake currency for GTA ONLINE as an apology. R* spends YEARS to make sure horse testicles react ac...
They said of all the games THEY played this one stood out the most. No need to feel like your favorite game so far is being attacked cause this isn't an article praising it
Aside from the conversations nothing you find in that level is related to the story tho. It's all just the same hidden treasures collectables that have been in previous games. I think there's maybe a note behind the waterfall but nothing worth such a huge environment. Whatever was in that level could've been done in a much more condensed way instead of fluffing it up with more boring gun fights and a lot of boring driving
That's small fry. It needs to set the example to end horrible/toxic working environment band conditions. Though I don't doubt COD plays a role somehow. I never could wrap my head around being forced to work on nothing but one series for the rest of my career as gaming dev.
"linear games are bad" was what was said early PS4. The thing is games now is that they now have bigger levels for what seems to be no real reason. Uncharted 4s Savannah level was huge for no reason. You always start the level the same way and have to progress the same way until you exit the same way. That's basically all story driven games now. Mostly empty, larger areas where you kill a few enemies and exit through the same place every time.
Are these type of articles really needed? I usually just play until I find a gun I feel most comfortable with
Hyped for mediocrity. That's why the AAA scene is so stagnant.