Pretend you're weak so the enemy can show its hand. If this is true, it is A brilliant strategy...All this talk of hardware, it is meaningless without good software. The X1 stumbled out the gate with bad drivers, a bad SDK, bloated OS and APIs. In Playstation land everything was already optimized and easy. Now, we will get to see what the X1 will look like with a vastly better software footing.
Btw MS is not waiting until 2015. Phil said parts of DX12 will be implemented...
Spencer will be Sony's worst nightmare. You should be afraid, be very afraid.
Hardware is nothing with software. Why don't Sony Ponies get this? The X1 launched with a bad SDK, bad drivers, bad APIs, and bloat from the 3 virtualized OSes on top of having a brand new architecture.
PS4 is simply plug and chug. Off the shelf PC components, great APIs, drivers, and an easy SDK. It's getting the most out of its hardware RIGHT now.
The X1 is not. It's still hobbling due to bad software, but once the X1 gets its software right.......
The feast in my example is the ram. And both are limited to roughly 5GB of textures.
Quite good is a stretch. This is a very noticeable downgrade from the X1 version.
cool
That is a flat out lie. If you just take the rumors that the GPU is similar to a 7790 at face value, it shouldn't have any problems running games at 1080p.
You Sony fans make it seem like the GPU is a damn ATI x700 pro from like 10 years ago.
Phil Spencer said parts of the new api will be implemented before 2015.
Sony Defense Force in full arms today. No, your system doesn't, won't, and will never have DX12 or hardware tiling.
The GDDR5 ram can't both be a single large pool of memory and simultaneously provide additional tiling of textures through a hardware based approach.
The Xbox Ones memory system is capable of providing a feast and cooking additional food at the same time.
The PS4 can only provide a feast, and once it's gone th...
PS4 architecture is not set up for hardware tiling. It can do software based partially resident textures but GDDR5 is incapable of hardware tiling because it cannot read/write concurrently. On PS4 you just dump all your textures into the fast GDDR5 memory pool. On Xbox One you can do the same thing but it is slower. On either platform once you fill the memory pool with textures that's it, you can get additional savings if you use PRT or procedural generation but they are limited and bot...
Old titles but don't expect major XB1 titles like Halo 5 to appear concurrently on PC.
I can only imagine what Ryse would have looked at with DX12, after all it achieved incredible visuals (900p/30fps tesselation, some ray tracing, ambient occlusion etc etc) using a bad SDK, poor drivers, and DX11.2 which has a large overhead and is not the optimal API for the Xbox One.
Do a Titan dropping on Delsin next!
343i is more talented in my opinion than either Studio, IMHO.
External HDD is easier method of expanding storage than dissembling a PS4.
Japanese devs are vastly overrated.
Do you understand what BUILD conference is about?
I just want to know why Ryse looks better than Infamous and does more technical tricks when PS4 is supposedly 50% more powerful according to fanboys.
You're spot on. I also played it back When I had my Dreamcast many years ago. It honestly has not held up well.
Textures, lighting, character models, draw distance, resolution, frame rate are significant downgrades. The experience though looks to be similar.