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Greywulf

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CRank: 5Score: 29610

No one needs to question their statements because they don't talk nonsense without showing anything.

6100d ago 8 agree5 disagreeView comment

Whats Real:

-Level of detail on the vehicle.
-Lighting
-Shading
-Realtime Post Processing/Depth of Field/Object Blur(which is done in the replay modes at 30fps.

Whats not real:

-the 8X Anti-Aliasing.

The real game isn't as smooth aliasing wise, but thats pretty much what you see in the replay, or if you get close enough to a car from the coxkpit view. GT doesn't do bullshots, they just up the Anti Aliasing for images.

6100d ago 3 agree0 disagreeView comment

I cant even come up with anything that wont get my comment deleted.. so ill just

:)

Edit:

Ok figured it out. Microsoft/Developers problem is that they have the 360's hardware. Which isn't remarkable when compared to others. Its clear that the best efforts in 4 years haven't come up with a title that can compete with others technical wise. -- Ok follow me here --

The 360 doesn't need to compete with others visually. Sales speak, and the user...

6100d ago 10 agree14 disagreeView comment

http://www.neogaf.com/forum...

In game is garbage of course.
And neogaf is figuring otu if the photomode is the increased polygon cars..

lo f`ing l.

6100d ago 2 agree0 disagreeView comment

Imo, the best new IP next to ME.

6100d ago 11 agree15 disagreeView comment

So im guessing Rocksteady could say the same. Or Epic..?

6100d ago 4 agree14 disagreeView comment

http://www.metascoring.com/...

I almost feel that the headlights in GT5/P have more detail than entire Forza vehicles.

You fail me again xbox.

6100d ago 5 agree0 disagreeView comment

Find me a Pro Sony site that gives Sony exclusives nothing but 9's 10's and Microsoft games 7-8 and rarely for the big ones.. a low 9 just to save face.

Find me a Pro-Sony site that reviews M$ games and claims it has "Too Much Variety"

Now, when you find those..

Exclude the ones that aren't counted on GameRankings & Metacritic.

Enjoy that exercise, because you're just "buh buh" and making excuses. There is a giant clo...

6101d ago 14 agree2 disagreeView comment

F3 gets embarrassed.

Which is why soxfan wont do it, nor will anyone else.

Just have to take their "word" on it.

http://images.gamersyde.com...
http://images.gamersyde.com...

Its like I know the game looks great, I know it plays great.. but gad damnit i want it in my hands!!

6102d ago

but you guys believe it right?

6102d ago 2 agree1 disagreeView comment

Why feel the need to state its not? Its very evident like with all of forza's non-photomode gameplay that its very much being ran on a 360.

Turn10 advertises with CGI, thats a fact. The E3 "creativity" trailer you all thought was in game, which was hilarious. They also pushed out nothing but photomode shots and held back direct feed because of how the game looks absolutely nothing like the creativity trailer in game.

The sad thing is no one confuses anythin...

6102d ago 2 agree0 disagreeView comment

Some of the japanese scenery in the home menu had flowing water, as well as water on the cobble ground in other sections. Polyphony doesn't use CGI in their trailers, unlike others. Anyone have that ralph wiggum gif with him hitting the switch with his head down?

How many times do I have to post the headlight detail images, as well as overall detail from in game direct feed captures? CGi = pre-rendered, like what TUrn10 did with their "CREATIVITY" trailer. What you're ...

6102d ago 16 agree3 disagreeView comment

You guys are so deep in denial its sad. The replays look equally as good as everything else in the video.

Pretty much own yourself when you state its cgi :) never thought cgi uses shadow cards from the game. Thats a first.

I mean you guys keep claiming its CGI, then the actual game looks just like it... same happened with prologue, same happened with kz2's actual reveal footage, same happened with uncharted, same happened with mgs4..

Weren't u claiming ...

6103d ago 1 agree0 disagreeView comment

"Mr Grey, at least put ingame shots to prove your point"
(images posted were in game from a year old gt5p, some i took myself with a cellphone mind you)

Then you say:

"The bumped up resolution on the photo mode is very sexy, but sadly we are not at the point yet when it comes to real time graphics, on either consoles."

(its not photo mode?? There is no photomode in gt5p)

Then you say:

"The pics you...

6103d ago 6 agree7 disagreeView comment

almost feel sorry for them.

Almost.

6103d ago 2 agree2 disagreeView comment

The reason I say GT5p has no photomode, is because the images are all from GT5p. Which has no photomode, which is why I said GT5p has no photomode. Members on neogaf.com have capturing equipment, and members pulled it out precisely when Gamespot/IGN werer doing shotty captures of the game.(Like the ones you're trying to pawn off as how the game looks, trust me if it looked like that there would be 0 debate)

I know its hard to believe, but thats the game. Especially when you zoom ...

6103d ago 5 agree6 disagreeView comment

And there is no "bumped up" model detail in the replay mode. Replay mode adds depth of field, and a higher pass of motion blur with Higher Anti Aliasing, which is why it runs at 30fps.

The argument is that GT's in-game models are lower polygon resolution than its replay mode. Thats false. The bad behind the car in game image you posted isn't any less detailed than the replay model of the sti that has detailed headlights.

Your point fails when you use bs ima...

6103d ago 6 agree5 disagreeView comment

You are trying to argue GT doesn't have detail as in the image. I've proven it does.You can talk about "cgi" water all you want, but that has 0 to do with the fact that Gran Turismo's vehicles are second to none detail.

So again, keep talking about everything else other than the actual car detail in a driving game. Its amusing to see that you know full well you wont dare post "in game" screenshots of F3.

Do it, or stop responding to me.

6103d ago 7 agree4 disagreeView comment