You don't neeed much space for streaming video; all you need is 10-20 MB for the buffer. Think of it as a water hose: you open it and the video runs from the server to the screen and then down the metaphorical drain. Downloads, yes you need a bucket (hard drive) to hold the content but not for streaming. Streaming can work even with the diskless Core 360.
Think that is pointless? Bringing on-demand video to the Core?
SONY's play TV is an Over-the-air tuner/recorder hardware attachment. Extra hardware to tune in a couple of local TV channels in each country. It'll probably cost about $200, given its dual-tuner nature, BTW. Its the 21st century equivalent of rabbit ears TV; you catch whatever happens to be broadcast at a given hour with little control over the stuff other than to record it or not. And if you missed it, you missed it.
IPTV does that as an incidental and adds 100's of cable cha...
Its a server-based system.
And that is why MS charges for it; they use it to *partly* defray the costs of maintaining the servers that host the games so the games don't lose online after x number of months like certain other companies' products *cough* EA *cough...
The MS LIVE system is global, not local. So MS has to provide links to the server farms in all the markets they offer Live so aussie players can match with US players or euros or whatever.
Considering what LIVE...
What do you think IPTV is? Its cable TV service over broadband! MS made it clear that in those areas where their Mediaroom IPTV service is offered one of the offered STBs is going to be a 360. Old news by now.
LIVE has excellent download tech right now but it offers only limited streaming capabilities; this deal seems geared to providing more extensive video streaming features.
For example, we could see an XBOX channel offering news, reviews, commentary, etc.
Or they could offer on-demand TV shows via streaming (maybe with ads) like the various network websites do.
You don't sign up up streaming video specialist if you're not going to do *something* that requires video streamin...
Because you can customize rules, object behavior, environment (gravity, lighting, etc) and you can make changes during *gameplay*.
In other words, its another game mode, not just an editor.
Theoretically, you can have the two team leads making environment chages countering each other as part of the team strategy. (Reduce gravity when you're falling, increase it when the other guys are dropping, etc).
Going to get wild out there.
I want to drop an anvil on the other team.
Preferably one labelled: ACME.
Because Wii owners buy Nintendo games and little else.
Always have, always will.
Cool.
Hopefully it'll be available elsewhere, too.
Maybe they'll have some j-pop for the anime fans...
When?
Next week? Next month? Next year?
It makes a difference.
By then the "XBOTS" will be playing the next great thing.
Its great that PS3 gets it... someday; its a great game and should be experienced by as many as possible.
Just don't delude yourselves into thinking this in anyway hurts the 360.
This isn't a zero sum game that means a win for one camp is a lost to the other. Instead a win is just that, a win. Some bigger, some sma...
http://www.viacom.com/NEWS/...
Score: Universal, Paramount, Dreamworks -- HD-DVD
Sony, Disney, Fox -- BD
Everybody else, neutral
This is going into 2008 at least.
What are you doing here? ;-)
1- Madden is an annual franchise tied to the NFL season; it *has* to ship in august no matter what
2- For Madden to ship in august it had to go gold in july (around E3 in fact) which is before Moore joined EA. So much for that theory, okay?
3- A good game takes about two years to build, often three. Two years ago, MS was manufacturing the first 360's, delivering final development kits to EA for Madden 06, and Sony had just announced that because "the HDMI sp...
As the world gaming market grows, it is growing faster *outside* Japan. So japanese developers are paying more attention to the export market and developing games that won't necessarily sell in Japan but will sell in the outside world.
That is what Capcom's CEO is up to.
And considering the million plus sales for each of the two 360 exclusives, he's laughing all the way to bank.
That is also why Ubisoft was granted a Naruto license *solely* for the west.
Western ta...
...that art deco was more than an "art style".
It was an attitude, a social movement, an outlook...
In modern terms, an "attitude".
What the post tells us is that the world of BioShock isn't just an arbitrary made-up world, but one rooted in *our* history and culture, which adds to the mood and spookiness because we have internalized a lot of those elements; you walk into Rapture and you're walking into a dark twisted world that none-the-less seems fam...
Remember 360 development is done on 360s.
So the SDK comes with an interface for managing the codebase. The tweaks they mention are to the XNA Studio on XBOX interface.
Always a good thing to make development easier, though.
Especially when you were already at the top.
...but more precisely, it is *purchased* games.
Not demos or freebies or themes...
Just games; that's how they got the attach rate of 6...
XBLA demos alone account for 59 million DL's by itself.
Gotta remember its a professional game *developers* conference.
They're interested in customers, not testers...
25 million is actually a very high number for casual games; it means the average game is selling around 400,000 copies.
What he said was the game is aiming for an anime look and feel but in 3d. That they textured the characters but *not* the backgrounds. Anybody stop to think what that means?
Very little graphics memory needed, is what.
They could probably render it as 1080p/60fps and use maybe 64Mb of video RAM, max.
That would leave a *ton* of general purpose memory for, ahem, the environment map. Which, as he *said* is supposed to be enormous and seamless.
In other words, the gam...
You hardly see it these days because schedules are so unrealistic but in a properly managed software development effort you actually test out the finished product before declaring it gold and sending it out.
The last few reports from Bungie said the game was 99% done and they were just polishing up. Probably doing final tweaks on graphics before deciding to lock the frame rate at 60 or 30.
They should be hitting Gold and sending out the RTM version in the next week or so.
...for one week, right after the clearance sale was announced...
The week after that, it went back to being outsold by 360.
It was just a one-week spike.
That's what tripped up Karraker; he thought the spike would last and it didn't.
Now in august the 360 has its own price cut, and its permanent, so things should return to something like the June situation.
And we're going to have to start taking VGCharts a bit more seriously. Their absolute numbers ...