lol the guys at Activision must be pissing themselves at gamers buying this crap
This was not a "No win situation" at all... they just showed the wrong section of gameplay to create any excitement. The lighting and weather effects were brilliant but overall the sequence was underwhelming to lots of people.
If it wasn't Gears I don't think people would care that much about it based on the reveal.
I'm sure it will be a great game though, just a poor reveal.
You have to take the risks if you want the big bucks. It would be too late by then e.g. Wii vs PS Move.
I've noticed people on this site are pretty bad at using the reply button... what are the disagrees coming from?
Do people think the games didn't look good at release?
Do people think Ubisoft haven't lied and were merely showing a mock-up or target?
Do people think Ubisoft will start to suffer in the future due to these practices?
C'mon people let's start a discussion, I'm bored!
That's true, I can't believe The Division was shown in 2013! Over 2 years before release is silly, which is probably why the hype for the Division has died down considerably.
I would expect an E3 demo 2-3 years before release to look much worse than the final product because as you say the game still has a lot of work to be done.
Sprucing up what you know will only be a demo and probably won't be achievable is a shady practice and in my mind is pretty close to false advertising.
The annoying thing is these game still look great after the downgrade!
Lying to consumers must be profitable otherwise they wouldn't do it. So even though there is a big uproar and there reputation suffers, financially it must be viable... and not just short term because they've been doing it for years now.
In that case they should make a bigger deal that it's Keifer Sutherland... I bet most casuals don't know who the voice actor is for MGS V because you almost never hear him speak.
Even with those who know, no one is talking about it. It's not a big deal, an improvement or a selling point.
It would be great for strategy games. Being able to see the overall picture of a battle in a game like Total War for example would be a big gameplay improvement. Controls may be improved also for games like that.
For your third person action or FPS games it may just be more of a cool addition, like an enhanced second screen.
I think there's a lot of potential though and some really inventive applications will come out of it.
Pretty cool to see people are saying that it actually works! I was skeptical by the way it was demonstrated with a "special" camera also but it's great to see this kind of technology coming out.
Any rumours of release date?
I think Naught Dog already makes truly amazing games! I can't see a compelling reason that open world would enhance what they produce and there's probably an argument to be made that the opposite is true. Recently the high praise received for ND games has been due to the mix of exciting gameplay, good storytelling and pacing, great voice acting and amazing graphics... at least two of these would be lost in an open world setting.
I haven't played The Witcher 3, but...
Making a linear game open world changes the entire feel of the game. For me, it kills tight story progression so wouldn't be suited to Uncharted or TLOU.
Open world Metal Gear has me worried. The number of side quests and revisiting of the same areas will make the game feel totally different. The cutscene to gameplay ratio that the series is known for and that I enjoyed will be totally skewed towards gameplay now. That means less investment in the story. Hopefully as the ...
I find it pretty ridiculous that Hayter was dropped for Keifer... and yet his voice has hardly been used at all for MGSV. He was very quiet in Ground Zeroes and correct me if I'm wrong but I don't think he's had much if any voice over in any of the trailers yet.
Maybe Keifer couldn't muster up the energy to provide any convincing dialogue so Big Boss is now a silent protagonist.
What games are the 1/3 to 1/2 playing on 360 though? CoD? Fifa?
I think you have to remember that a large percentage of 360s are in the hands of casuals. Just like the PS3 and even more so the Wii. By your argument, the Wii U is just a late bloomer since there are over 100m Wii's out there... especially considering the Wii U had BC from the start.
The comparison between 360 and Wii's casual audience is a little unbalanced but I think it illustrates the point q...
I'm not sure I agree with this.
Considering the vast majority of console sales come from casuals who only buy Fifa and CoD year in year out, moving on to the next in the series when it arrives they don't have a games collection that makes BC valuable.
Just look at the stats of ps3/360/wii games per console. Roughly 10 games for every console. And then consider that the median is undoubtedly less than this. I don't think BC is all that important to...
pfft, normal edition... casual
It would be a shame if you're first experience with the game was a sub-par remake though. It could make playing the original afterwards not as special.
It's a turn-based RPG though so gameplay and story will be so similar to the original that there is no reason the game won't be as good as or even better.
This needs to happen in an Uncharted game! I'm not getting my hopes up though :(
Imagine set pieces like we saw which then branch off with each character continuing their own story and then meeting up together later on. Why do no games do this? Just because it's coop doesn't mean you always have to be together.
Maybe you're right with the original xbox and that generation of consoles. A lot of games still had some kind of fixed camera or auto-aim system and FPS weren't as popular on console back then.
But nowadays, this has completely changed. I also don't agree that the vast majority of games are shooters that require the right stick more - but like I said, the vast majority of the *biggest, highest selling games* are FPS or TPS or action game in a 3D world.
...
Wahlberg could not pull off a jovial character like Nathan Drake. Even in The Other Guys, a light hearted comedy, he played a surly cop. Those eyebrows are furrowed for a reason.
The problem with Uncharted or TLoU or most any video game movie is we're going to be treated to the same actors we've seen 50 times in other films, attempting to fool us into thinking we haven't seen them before.