I thought Peacewalker was brilliant at first but the missions did get very repetitive. I feel like V is Peacewalker Mk.II which means it could be brilliant if the problems are improved.
Am I reading a different article to everyone else? Judging by NerdStalker's comment below, no one is actually reading this article lol.
All the writer said was the world felt barren with travelling a drawn out experience.
If you've watched some of the gameplay surely this would be a worry for anyone.
Graphics look gorgeous but I can't help but feel I'll be wasting hours just travelling from one filler mission to another.
Then you clearly didn't read the article.
Lack of content and empty environments in open world games is always a worry. People complained about having nothing to do in Liberty City in GTAIV never mind the middle of nowhere in Afghanistan.
Red Dead Redemption was a drag by the end after so much time travelling from A to B and I am getting this similar impression from MGSV. Mission padding is definitely a worry also.
I would love a linear M...
Nice eyebrows too.
Could be improved though...
Accessing games could be faster using a tiled approach so for example multiple rows of 6 columns would mean the 7th game would only take 1 move to reach rather than 6. Then your 13th game would be 2 moves rather than 12.
I would also like to see more customization.
Lol nope. It's to make more money in the US market.
Tbh this is a fair statement in my eyes.
2013 VGX got very bad press and was the last of it's kind so the first sentence of the statement makes sense.
From there, the rest is just a logical conclusion drawn from a game with lots of hype - "people might end up being disappointed". I would go further and say people *will* end up being disappointed because it clearly will not be to everyone's taste and I think there is still confusion about the...
Multi-level arenas might also be cool. And 4 teams against each other on a big square pitch would be crazy fun.
I'd just play it man, it's the most fun PS4 game I've played. Well worth the small risk.
I think you just have to hit the Options button on second and subsequent controllers and that should do the trick. I don't know if you can drop in/out mid game but on the menu screen that was all that was needed.
@kraenk12
The controls didn't really change at all between the three games and they definitely haven't "aged". They all have contemporary TPS controls.
I don't know why people agree with this comment, the joke is so tired, old and predictable now it's rubbish. But keep using it... maybe one day it will be ironically funny again.
Alongside being too much to do, games nowadays are also far far too easy. Since modern games have removed any sort of challenge, the increased longevity attained from a difficult game no longer exists. That means developers feel like they have to pad their game with more easy and meaningless tasks to add to the game's value. Open world games seem like you're getting a lot of content for your money but it is too repetitive to make it worthwhile.
So true. That's why Red Dead Redemption was a chore for me to finish. By the end it felt like endless riding on a horse through barren lands to get to the next mission. There's many other examples of this as well. Open world is what has me worried with MGS.
@Letthewookiewin
I don't know why they didn't just reduce the graphics quality for splitscreen. It's obviously a bit of work to do this but for a feature as important as splitscreen in Halo it's very surprising this hasn't been done.
I'm a bit disappointed it is cross platform as well. MGS games have always pushed the graphical boundaries on release and even though V looks great, I wouldn't say it's any sort of graphical benchmark or standard on consoles.
Bit of a shame Konami is trying to maximize profits rather than potential.
Great article. It's very important we start speaking out against things we don't want in our games. I don't think voting with your wallet works anymore now that there are a million other casuals who will blindly encourage these practices.
Gamers nowadays seem to only buy the same games over and over again, I would love if the market couldn't be so easily manipulated by some of the practices mentioned in the article.
The games industry was so m...
There's loads of different ways to downgrade graphics for splitscreen though. Why do you think some MP games run at 60fps when SP runs at 30fps?
...Get the most visually out of the single player experience then tone it down for more players/higher framerate. No reason why similar can't be done for splitscreen.
More work but I would say well worth it for the fun that could be had.
Imagine a new Timesplitters game came out without splitscreen......
If no one made a deal about it, they wouldn't bother adding it in an update.
Lol this looks so silly! As a parody it has potential, but mashing these styles together just looks funny.
How you came to that conclusion only buddha himself knows...
Seriously, feel free to reply how you drew this conclusion from the article. Thanks.