Ill grab it for cheap eventually to check it out, but the game always looked a bit janky to me. In what feels like a decently crowded space (open world/samurai themed), it just never screamed "must buy" like other recent titles did
Solid review. I enjoyed the first one but also thought it felt definitely flawed at times (primarily some jankiness with combat to me), but definitely am looking forward to grabbing this at some point
50% is about as far as I made it through the game too. It started so strong in and around the castle... $30 feels about right though
Super fun game and its cheap. $40 discounted down to $33 right now on PC
I actually commend Capcom breaking from the norm here and experimenting. I know the idea of timed/expiring quests is not "new", but outside of Souls-like enemy difficulies - its rare for RPGs like these to truly challenge the player in their playthrough now-a-days.
At the very least that sense of imminent urgency, and forced tough choices will likely be a change of pace.
“The most important thing when we make games is believability.”
Lol, I always love these types of answers when your game is about killing waves of space aliens
"We want to encourage exploration, by actively punishing trial and error"
Im not saying its the wrong approach, but this just seems logically backwards.
Clickbait title... activate. Maybe for this "genre" of shooter, but to call it the best third person shooter since Max Payne 3 is comical
Still just looks super dull. Boring gameplay in a lifeless setting.
So much time and details wasted in all the wrong areas
Seriously - its wild how seemingly big of a problem it is in the gaming industry. Almost every article on the topic seems include some level of toxic culture.
The definition of a game that seemed too ambitious for its own good. Glad Switch players get to give it a shot, but man looking back at that game is bittersweet for thinking what it probably could have been with more polish/time/funding
Good fuck em.
IF it ever released and was actually was something paying to play - sure. (Probably PC) But people that continue to dump money into this scam of a project are insane to me. Would get more of a return just lighting that cash on fire
Imagine paying in to a $700M tech demo. If this game ever does release its gonna be a bigger disappointment than starfall. Although with these layoffs I wouldn't be surprised if they canned the project soon anyway
Tech CEOs and not giving a shit about their workforce - name a more perfect duo.
as long as it has an actual monetary price tied to it, I think its a really slippery slope. If a developer puts something for $5 USD on an ingame marketplace OR gives the option to grind for 50-250 hours worth of ingame currency for an example, in most cases that is still effectively just a paywalled microtransaction.
I guess as soon as they attach a $ to anything in game, it becomes less about delivering content for the player, and just about simply making more cash. Hence...
Reads a lot like:
"Microtransactions are bad unless its a game I like!"
Microtransactions are anti-consumer no matter how they are built into the game. The more people normalize the idea of locking content behind paywalls (and keep buying it!) the more this will just be the standard across the board
The 4th "A" in AAAA is for Anus
Was such a cool concept back in the day - shame that it never really took off like it probably could have with more support
Sony is still gonna sell a ton of hardware. It doesn't really matter if there is meaningful benefit to the consumer, this is gonna bring in plenty of $$ because people love to spend money haha