MT Framework was Capcom's entry into multithreaded game engine development, seeing how PC architecture has gone multicore and how both PS3 and 360 have multicore processors as well.
Development on MT Framewok is done just like how Squeenix has done FF XIII: build the game initially on PC and then port it over to the consoles. Xbox 360 doesn't limit the PS3 in either case since the hardware they're coming from in the initial build is PC. To say that Xbox 360 is holding back PS3 is...
The game is in HD, has been viewed in HD, played in HD, presented in HD, and confirmed to be in HD.
PS3 fanboys need to try disproving subHD MGS4 instead of this.
Well it did play its part in proving how successful console online gaming could be, and it'll be missed but honestly Xbox 360 picks up right where it ends. For those who haven't come over yet I'd be hard pressed to find a reason why not to. And there's still plenty of life left in 360 to jump in now, especially with all that's coming this year for Xbox 360.
Like Xbox 360 and its online shooter, PlayStation 2 became similarly synonymous with jrpgs back then. But honestly it's true that jrpgs have become very niche and as well as very generic. But they became generic because very few of them maintain as much freshness as an FF. And even still, FF is burning its fuel with every game.
They have to come up with 50hrs of UNIQUE gameplay and story EVERY TIME! That's some seriously HUGE and empty drawing boards to have to come back to for e...
I thought about that, taking the status and whole role thing out but still leaving the effects of your decisions. Basically unlabeling everything so it would be more fluid. It must be the Heavy Rain effect.
Yep! They done Lucas proud (and Shatner too, lol).
Mass Effect is syfy channel's ticket to staying alive.
Final Fantasy XIII is actually a very successful way to port games to other consoles, first develop it on PC and then port it to each console using a different engine tailored for that console. That way you don't get the nasty side-affects of one console not being used to its fullest potential, though they may have some major differences under the hood. But their actual visual appearance so far has been very uniform, gamers on both sides will be happy.
The most popular games on Xbox 360 happen to be shooters not because that's all that Xbox 360 gamers want but because shooters lend themselves to being the best games to play online. And Xbox Live being such a dominant force means lots of gamers coming to Xbox 360 for their online shooter fix.
FEAR 1&2
GRAW 1&2
COD 4
MW 2
Gears 1&2
Halo 3/ODST
BF Bad Company 1&2
Xbox 360 only became synonymous with shooters because ...
Natal might make some real progress with games finally. It might be a major bummer though if Japan ruins it with their dating sims...I can only imagine what developers over there are already working on. Same goes for that pink-headed PS3 wand toy.
You can tell the amateurs when they say never "see" Unreal Engine again. The game engine is just logic, it's a way to get things done. In the hands of the right developers it can be totally transparent to the gamer. Lost Odyssey and Mass Effect used the same engine and yet look so different. An example outside of UE3 would be how Rare made Perfect Dark Zero and Kameo off the same engine back in 2005, and how radically different they looked from each other.
UE3 did a lot...
It's only superior if you want the highest resolution CG movies, but the games are identical in presentation. Especially since each version runs a different engine but the project itself was ported initially from PC.
If you consider Mass Effect a wannabe rpg I think you need a checkup from the neck up. It's actually the greatest example of breaking the mold from traditional rpgs in gaming history.
But because it's western rpg it's a fail right? Here's what defines western rpgs (roughly):
-no random battles
-no effeminate pasty-faced characters
-no magic shiny crystals, magic shiny shoes, or magic shiny scarfs
-no cheesy anime-faux teen love stories
-no cat...
Best of wishes from all of us here at N Corp, the nation’s leading provider of titanium-reinforced fine-toothed rubber combs and gold-plated element115-isotope particle9 assembly-level built iridium-tipped laser-guided garbage disposal units, with our patent-pending vanilla scent!
This game owns Heavy Rain so easy: no bathroom pampering! Madison Paige is fugly. She suffers from cranial-rectal intrusion.
That's okay, from what I've seen so far Heavy Rain is more for the kind of guy who needs his bathroom-pampering and eyelash painting fix.
You know, those PS3 fanboys.
Are PS3 owners so spiteful of Microsoft getting Square Enix to release FF XIII on Xbox 360 that they need to keep posting fake news articles and flamebait posts?
Just imagine if MGS4 came out 360...it was already subHD on PS3 so it actually would've been an improvement.
The original Mass Effect in 2007 already beat all 3.
Mass Effect 2 in 2010 further bashed their skulls in.
Reported as Lame.
The images are from a bunch that were mixed resolutions. Actual gameplay videos and screens as well as research exists showing 720p with 2xMSAA. The screens are obviously not of the current Xbox 360 build. It's actually Squeenix's own fault for swapping videos (and buttons) every time they had to do PR stuff. In fact that's why all you PS3 fanboys believed that those first trailers in 05-07 were actually realtime on PS3 hardware, when in fact they were videos ta...
...ps3 owners complained that Natal's Milo demo looked creepy.
(oh boy...a pink head too)
You're getting the math done wrong. It's per frame, not per second. Having 4 million in one frame at 60 fps means 4 times 60 = 240 million per second. Xenos can do 500 million but that's if it has its 48-way unified shader core working primarily with vertexes. The Xenos GPU was built so that developers could efficiently make use of the full graphics pipeline for either purpose but optimally they'll be using it divided evenly or purposefully according to workload demands.
It sho...
Finally :)
But the truth is that Squeenix could've taken the same effort they've done with XIII and made any of its other games better. And personally I think they need to move on from FF.
If they think they can come back to a world five years later and still have the same success as before well hopefully it's there. I know I used to have a better opinion of their company back in the 90s and early 2000's. That's why I support Mystwalker, and so far their projects hav...