Considering I already subscribe to Qore for $25/yr, $50/yr for Qore plus a ton of other goodies is pretty much a no-brainer for me. A lot of other people might be up in arms about it, but really... if you don't want to pay for it, don't pay for it.
They're not removing anything, just giving something extra to those of us who decide to subscribe. And for those of you who don't... well, you'll be missing out. :)
His statement sounded like it contradicted himself. He is going to support 3D, but he is going to check out the power of the PS3 before promising anything? It sounds like he promised and then said he wouldn't promise in the same paragraph.
These near future games always crack me up
meh meh meh, all I want is more MGS: Peace Walker. I feel like that guy in the commercial, only I'm almost 70 hours in!
I haven't been a big fan of fighting games since the days of arcade Street Fighter. It's hard to replicate that experience, I hope that someone can pull it off.
Yeah, this was a major surprise. Now how about some decent support?
That's a great idea, get people interested in new Move titles. I think this is one of Sony's best showings ever. Too bad there was no new hardware announced, but the software was great.
He played us ALL, and we love him for it!
JAFFE YOU LYING BITCH, I LOVE YOU
Tonight at 11, Gabe Newell eats his words.
Hmm, we'll see what it provides.
Oh man, great pricing! Now people can actually buy it.
man, this has to be one of the games I'm looking forward to most for next year. KZ2 was epic, KZ3 is just going to blow my mind
I loved AC2, if AC: B is even just more of the same I'll be happy. But this looks like it could be even better.
If it is more like Burnout than Need for Speed... then sold.
How is that any different from any of the other Call of Duty DLC?
Kinect 4!
Yeah, but the mod tools weren't integrated into the game. I wouldn't really consider that a "Play, Create, Share" game. IMO, for a game to be a true "Play, Create, Share" game, each of the three pillars need to be as simple and easy as the others. If making a mini-game or track or mod or map or whatnot is much, much harder or requires separate tools on a PC that not anyone who has the game is going to know how to use... not really a "Please, Create, Share"...
Yeah, but PC mods never really integrated the three.
Sure, there is a much longer history of "user generated content" than since LBP and Mod Nation and now Joe Danger... but these games are starting to integrate them into one seamless package, with the tools being easy enough for anyone to use them.
You could say that "user generated content" has been around for as long as hex editors and binary patching tools have been around, but how ma...
yeah, I don't know about the UK but it's definitely been confirmed for 6/29 for North America.