I concur. The game community has just issued a cease and desist to Valve for griefing gamers with Half-Life 3 trolling.
Vice City was fun back in the day but if you try playing it again (and really, try playing it again) the vehicle controls and physics were whack.
I recently bought the pack of older GTA games (GTA3, GTA Vice, GTA San Andreas) and only San Andreas was remotely playable. The other two had the wonkiest car physics.
You really learn to appreciate GTA IV after seeing how far Rockstar has come along.
It was already in GTA: San Andreas or as fireplace mentions, in GTA 3. It also happened simply shooting people.
I agree.
GTA IV had a ton of limitations due to current-gen hardware. Unless the systems get more RAM and GPU power all those same problems from GTA IV will stay in GTA V.
I'd rather they do the game right and unleash GTA V so that they will have no creative limitations.
I agree.
Battlefield 3 was indication of a new generation. Some people are happy with recycled games but I for one would like to see the Unreal Engine 3, CryEngine 3 and Frostbite 2.0 finally exercise their full potential.
I want to see how much destruction we can cause in a game, how many different A.I. routines we can all see flexing their digital brain muscles on-screen...I want to see what the next generation of gaming will be like, which is currently b...
I must be right about the age thing, huh?
Anyways, THQ IS FINE. Financially they're doing much better than expected. Their losses were from NON-HARDCORE games. All their core titles are selling better than expected and are on the rise. They do not have a problem with the current gen's install base at all. The divisions they're axing is from their casual line-up, supposedly the games that don't cost a lot to make.
The $20k+ dev kits you mention...
Sorry dude but you're still misinformed.
WHY would it be higher dev costs if MS and Nintendo already said the architecture would be dev friendly. The DEVS said that the Wii U was architecture friendly and even Sony admitted that the PS3 was too complex and costly and that they wouldn't go that route next time.
As I said...DO SOME RESEARCH.
Just because it's new tech doesn't mean it has to be complex. The Xbox 360 was easier an...
You're absolutely right...can't believe I forgot about that. I used to listen to Mike and the Mechanics while cruising along the coastline at night in GTA Vice City...good times, good times.
Do some research dude. Middleware is getting cheaper just like hardware. Q.U.B.E. only costs $40k to make and it looks like Portal. Back in 1992 it costs $1 million dollars to make a single Sega Genesis game. You do the math.
THQ's losses are not from their big-budget core games. Saints Row actually out-performed their estimates. They lost money on casual crap the stuff that supposedly doesn't cost a lot to make.
That whole "rising dev" cos...
Totally agreed.
I can't wait for new-gen consoles so maybe, finally, 30 man Royal Rumbles will actually be able to have 30 people in the ring at once...oh, how a gamer can dream.
Did you read the article? They lost money on casual crap, the same stuff Microsoft and Nintendo have been pushing down our throats with Kinect and Wii-mote stuff.
THQ says they want to stick with core games like WWE, Saints Row and DarkSiders. That's the sort of games they want to release on the next gen consoles.
Uh, music was customizable in the series ever since San Andreas on Xbox/PC.
Playing music on foot was supposed to be in GTA IV but got scrapped. No doubt that it will make it into GTA V if Rockstar doesn't run into space limitations on DVD like they did with GTA IV.
A lot of the racing games today aren't marketed very well at all. I'm a gear-head and I hardly know when a new racing game is coming out. I've really sunk my head deep into the Project C.A.R.S. counter-culture marketing with their community-based promotion tactics, but otherwise racing games are rare and poorly marketed.
Now, we both agree that there are A LOT of shooter games out there and coming to the market, but let's be honest outside of Call of Duty and...
"Simply put since they get so much horsepower out of these machines the games contain most of these genres into each other."
Yeah for the handful of open-world games out there, but those lack any kind of depth to make up for an entire genre. I admit Just Cause 2 is fun but the driving pales greatly compared to any racer on the market...ANY racer. Saints Row The Third is all right for juvenile fun but the fighting is no where near the caliber of Fight Night Champion ...
Same reason I can no longer play Resident Evil, Lost Planet or GTAIV online. Oh well...
Haha, I laughed and gave you bubbles because N4G kids weren't alive when Square was mis-numbering Final Fantasy games back in the early 90s.
What, FPS games aren't on the list? This fool doesn't know jackspit about video games.
There are more FPS flops then there are success stories.
And racing games aren't in decline...Forza 4 and GT5 say hello.
The major problem is that publishers like Activision and EA don't want to waste money on genres that they can't milk regularly.
Uncharted 3 outsold Bodycount, Operation Flashpoint and Medal of Honor...
2014 means Nintendo gets TWO WHOLE YEARS to themselves with the Wii U.
Do you really think MS is going to let Nintendo gobble up the entire market share value of the console industry...again? It's obvious Wii U will be budget priced based on the rumored specs and if MS don't launch in 2013 they will never catch up to Nintendo in console sales if they launch in 2014 or later.
Also consider, that by the time Sony or MS even hits their stride (which wou...
Completely agree Rocky.
Everyone griping on WWE 12 obviously didn't play it. The game is a HUUUUUGE step up from Smackdown vs Raw 2011, just with the animation transitions and gameplay fluidity. The Predator technology is very sexy.
In fact when I was doing a tag-team match with a buddy we couldn't tell when we could do moves or not because the transitions were so smooth, coupled with the TV-style production cameras. It was like you were literally w...
PERFECT REVIEW.
This review sums up how I felt about this game perfectly after first seeing a full level play-through.
A lot of it looks generic and forgettable, like an FPS "Fix for the moment" kind of game but nothing long lasting or having any great original appeal.
All the gadgets and abilities are mostly alternate forms of play mechanics from other generic FPS titles rolled into one. It's unfortunate Starbreeze was brought ...