Exactly. Especially in a game series like MGS where the story is pretty much the entire reason to play.
That's what I meant by busy work. I hate collection hunting, it's boring.
I hate this, I play games to experience the story, not to collect every little thing or die a constantly because of the difficulty level. I don't want to have to do busy work to unlock a real ending.
For a purely narrative experience, 8-10 isn't "short", though. Especially if you're supposed to play through it multiple times to get different endings. I hate when reviewers don't take genre into account when whining about game length.
Technically it's not a movie tie-in, it's an original story based on a licensed movie property. Those are generally better than straight forward movie games.
Lol, oh my god, you're precious. It's like you're parodying one of those 12 year olds in comment sections who make speculative, generalized assumptions about people, but you're completely serious.
I hate Assassin's Creed. It's a terrible series, or at least it has been since 3. But nice guess. I'd make one of my own about you, something about PC elitists clutching to the last hope they have to prove their favorite platform is good for more than gr...
I'm pretty sure the game is going to be perpetually "in development" with tiny little bits like the arena fighter and the FPS module released every two years or so to give the illusion of progress. With 85 million dollars in funding so far, on a game that only asked for a fraction of that during the original Kickstarter, they can live off their salaries for a long time, so there's no real motivation to get the game completed quickly.
As long as they don't pull an EA and give you shitty stock faces to choose from if you don't use this, or lock you into whatever hair options the game decides fits your pic the best than I don't really care.
I use them all the time.
I don't even need to read the article to agree. Once I hear enough about a game to know I wanna play it I always avoid reading anything about it because too many articles and trailers spoil stuff I'd rather experience in the game itself as it was meant to be experienced.
Seems pretty interesting, especially the death system. And it's cool to see one of these games getting a release on Xbox One finally.
"The Undertaker has *literally* taken his soul." - Michael Cole, 2006
Unless one of those easter eggs is a campaign that isn't utter crap, I'm not interested.
I'd rather display games in my awesome game shelf than trade them in the second I'm done with them. I've never understood the urge to get rid of a game the second you're done with it. Half the reason to buy games is so you own them. If you're just getting them to play until you're done before getting rid of them it's much cheaper just to rent.
Can a contributor report this for being fake, please? It's kinda stupid to see an entire comment section of people arguing over a false article.
I'd like to know how much actual, substantial content was supposed to be in the game when they started designing it. Because not much actually made it into the release version.
Awesome. ^_^ It'd be great if the people who write these articles ever included that.
No one ever makes Xbox One versions of these custom covers.
Oh god, they thought their SJW, "oh look at our non-white, non-male main character and ignore our crappy gameplay and boring, full of itself story" games were mainstream? Lol. I almost can't wait to see what kind of crap they think is "niche".
Good for you?