Well said.
@Prime157
This is much more a physical possibility. It is extremely common for multicore chips to dynamically turbocharge, even in laptop and mobile processors. My 3 year old laptop with a first gen i7 onboard is capable of it. However, to my knowledge, there is no way RAM will increase FLOPS (Floating-point Operations Per Second), just the bandwidth to transmit the data. CPU/GPU create the FLOPS count. ;)
Edit: Perhaps you are referring to how the theoretic...
Correct. Addendum: No one should take them seriously.
No one takes them seriously anyway. Even fanboys should be cautious about what they say because they will deceive you too.
Actually, their exact phrasing is less than 1%, so something like.... .4% = <1%. Blah, doesn't really work. Perhaps we could make a calculus limit equation. ;)
Their statement hasn't fundamentally changed, so it could be anywhere between .4 and less than 1, which is actually phenomenal in the electronics world.
That's exactly what I was thinking, Majiebeast. Bubbles for you.
Your name seems fitting, heliumhead. ;) The GPU is more beefy in the PS4, and GDDR5 is the preferred RAM by every game developer because it was actually designed for graphics (G = graphics). Those are the facts.
Competition is good for the market. The collapse of either would greatly damage the industry. Let's just hope Nintendo redeems themselves because the market seems best with 3 contenders.
Truth be told, I may not ever get a next-gen console. Most of my gaming, what little left there is as a Ph. D. student, is on PC. Quick to assume typically leads to quick embarrassment. You should have perceived my distance and apathy toward the conversation by my vague replies and playful statements of fact.
Aww. Post stalking me now. Got a crush on me? Cuuuuuuuuute.
Anyway, what an apt description of yourself. :3
Try customer service. This community typically isn't a good one to ask advice from.
Great comment on the comment on the actual content and console. Troll. ;) Comment-ception!
OT: Most of the suggestions there are indeed necessary to urgent updates.
@P0werVR
Since you saw fit to PM me what amounts to the same message (for whatever reason--I really don't care), I'll post both here and in PM. ;)
"The proof is in the pudding. ;) I haven't seen a convincing demonstration by either Microsoft or Sony, and I believe relying on the cloud for power is less than ideal to begin with. In theory, they can both provide the same service: rendering in the cloud and streaming the output image to the cons...
You guys like arguing about perceived implicit meaning. Try not to assume anything beyond the literal meaning of what's been said; we are on the internet where tone is impossible to distinguish. Time to drop the argument. ;)
@P0werVR
http://www.polygon.com/2013...
Ok, chief.
@JokesOnYou
You don't seem to comprehend the term "fundamentally." There are certain hardware specifications that are undeniably more powerful in the PS4. Arguing against fact portrays an ignorant fanboy sticking his fingers in his ears while mentioning irrelevant tangents. ;) Try not to get derailed by your preferences; I'm really not critiquing them. :3
Edit: Dragonknight is far more verbose than I am, but his points are mostly* accurate a...
@nukeitall
A valid argument; however, it may actually work out contrary to expectations. Gaikai has a much more mature infrastructure than the Xbox cloud (i.e. it has existed longer), albeit possibly on a lower budget. Gaikai's focus currently is to stream entire PS3 games, so the infrastructure is/will be there. The efficiency of the service on either side has not been demonstrated, but it is safe to assume that they will offer similar performance gains.
I don't know; a fundamentally less powerful console seems to be a long term issue, ne? I suggest you read to the end (it's the last point).
GrizzliS1987, Shuhei Yoshida already confirmed that developers have the option of "cloud power" with the PS4. Microsoft just capitalized on it.
This effectively frees up more GDDR5 RAM/GPU/CPU for games, which is a great architectural philosophy.
I'll just leave this here.
http://forum.unity3d.com/at...