@moegooner88
-"So did his TLOU score, but the overall tone of such reviews are usually negative."
I'd have to say that's not a fair representation of the overall tone of said review. Negative about the game design? Sure. But those harsh criticisms stemmed against the gameplay which, frankly, isn't all that unique to just him. In regards to the story? He lays out several paragraphs examining minute details he appreciated about t...
Actually, that score specifically translates to "did like the game" on his site.
To be fair, everyone's forgetting the gamble that is Knack II right now.
Better idea: don't grab Coffin Dodgers.
You talk about them staying away from Japanese developers yet cite the Phantom Dust reboot (being developed by a team in FLORIDA) as an example? C'mon man.
When I'm able to group up and complete a game w/out losing connection, it's a total blast for me.
Shame I lose connection (all in private matches) every other match.
It remains to be seen, actually. But since a 3rd party is now publisher (whereas Sony used to be), there's nothing--contractually--stoppi ng the devs from releasing onto Switch and XJuan in the future.
You understand what "two OF the best" entails, right? Neither the title nor the author are objectively saying these are the two best games to come out this year; just AMONG the best (so far). While Rime may be a bit more contentious (critically), Edith Finch appears to be one of the most consistently praised games of '17 so I'm not following what's so so bothersome with the title's phrasing.
Great to see some more user contributions like this. Keep it up, Guns.
I'll be honest though, I disagree completely. It feels like a 'cinematic' game in the most annoying ways possible: a plethora of unskippable cutscenes, forced walking segments, and constant railroading of the player. Whereas The Last of Us keeps those 'filmic' moments on a leash--allowing for more player engagement, The Order just seems to revel in those almost constantly.
@Outside
Well, the way you personify it as "just gave the IP back" throws me off there. But I'm glad that's clarified. Even still, I'm not really following this notion of Sony's supposed 'good guy' appearance just by letting an indie developer reacquire IP rights. Standard business, really.
Correction: "...but there's NO evidence to suggest that's what occurred."
Sorry about that. Should've double-checked the comment after posting.
@Outside_ofthe_Box
"True, good thing they didn't play hard ball and just gave the IP back. They could have easily kept the IP and we wouldn't even have the game."
I don't know if you're getting that from ProGenji, but there's evidence to suggest that's what occurred; in fact, news on this told the story of Teq. Works reacquiring the rights. That's not some free exchange but a buyback of the intellectual property. Ha...
Can't wait! Bring on this and BF1's Russian expansion.
Not all of them do it. Take Far Cry Primal for example. But since 3, all the numbered Far Cry games do utilize the villain to set the tone of what the protag is up against. I think it's quite effective.
"...that succeeded at what it wanted to do."
I guess a central conflict with this notion would be what if what it wanted to do wasn't actually beneficial to the player experience. Pouring a bunch of resources into a game so hard-pressed on being 'filmic' to the point of actively trying to remove any sense of player agency. There are dozens of ways to craft a linear walk-a-thon, but when the artifice is readily obvious I can't help but disagree w/...
1.) Using a vague term like "around the same length" doesn't help in this discussion b/c by that rubric pretty much every shooter today is around that average length too. When looking at hard numbers however, there's a different story.
The Order: https://howlongtobeat.com/g...
All main Halo entries:
3315d ago 2 agree8 disagreeView comment
You can still compare two similar 3D platformers whilst keeping those facts in mind. The developer was pretty clear of what one of their key inspirations was for making the game, which is why I brought it up.
While just one review isn't much to go on, it'll be a shame if it doesn't live up to the Jak + Daxter potential it had. Still picked up yesterday b/c there's a 33% discount on it right now on Xbox Store (and I'm willing to bet on PS Store, Steam, etc.)
It'll be interesting to consider its design alongside Yooka-Laylee, Snake Pass, and others to come.
No. It's forever. Sorry I initially gave false information in that update, as I got conflicting info. :(
Because comparing a AAA third-person open-world action RPG (of sorts) to another released two years ago is kind of a typical thing to do in this industry? 3D platformers that released AFTER Super Mario 64 (at the time) would get compared with it to see where they succeeded and fell short. We naturally look at the 'modern pinnacles' of a game genre and compare those to newcomers all the time too.