I think it's hilarious.
360 fanboys and their paid media cronies slung soooo much mud and fud at the PS3 that now when the shoe is on the other foot they can't take the heat. The irony is the PS3 has picked up momentum and respect with the titles it has produced while the 360 just shows more and more cracks in it's development armor. What's that they say about throwing stones when you live in a glass house?
Ultimately that's the moral of the story, don't come into a market...
the answer is simple
back when the Ps3 first came out and I was part of many tech convos about the capabilities of the PPE and SPUs once people learned how to use them properly. It was surmised that given the 6 available SPUs and their 128bit vector cores the PS3 would reach the point where it would be a graphical monster mainly by it's insane ability to crunch through terflops of floating point calculations and thus aid the RSX in MASSIVE TEXTURE PROCESSING AND MAPPING OPERATION...
guess this makes the fanboys here look pretty silly and DESPERATE for taking the word of a community manager over someone with a long reputation for getting these calls right. Then again I and many others DID WARN YOU in that thread that this would be the end result.
360 fanboys are wayyyyyyy too predictable and gullible.
I heard there is a petition to have ALpha change his screen name to something more relevant and NATIVE to this nature.
LovestoReadHisOwnPosts sounds like a good injun name for ya.
"I don't think many PS3 owners are sulking over not having Splinter Cell: Conviction.
and yet like CLOCKWORK we get these retarded articles every time the 360 gets an "exclusive".
360 fanboys then refer back to "aal the articles askin fer splinter cell to come to PS3" and now "PS3 fanboys deny it"
rinse and repeat.
has nothing to do with being a fanboy of any console.
This dude has been calling resolutions for quite awhile now and has NEVER BEEN WRONG. But now he's lying? THINK PEOPLE!!!!!
You're only setting yourselves up for massive ownage when the game comes out and it's confirmed that he is right.
lol, that's called DAMAGE CONTROL
so for 3 years all we heard was "multiplatz are made for teh 360ayyy"
"no on cares about the bluray playerrr" "hahaha PS3 fanboys wasted $600 on a movie player" yada yada yada
now that PS3 exclusives have been leaving everyone silent and wiping the floor with "360s tis teh multiplat home" we get "multiplats don't do 360 justice".
like xtruthx said, this is why 360 fanboys are the laughing stock of the industry. ...
except the second half of the Dave Shippy interview (what the fanboy above me is referring to) went into detail about how ONCE MS WAS IN THE PICTURE SNOOPING AROUND Sony went into non-disclosure closed door meetings between their engineers and IBM designers and that's where the SPU scheme was developed. So no they are not equal when you READ THE ARTICLE IN ITS ENTIRETY.
oh brother
some people will just NEVER get it when it comes to the PS3s rendering pipeline. It has already been proven that the SPUs are more than capable of handling any graphical task you throw at them to the point of giving you the option of using the RSX just for raster output yet we have to hear everybody and their brother in denial about this little fact even though the exclusive games absolutely BLOW AWAY anything the "xenos" has been able to produce.
wow these guys sound majorly butthurt over Crysis not selling well and only being useful as a talking point for spec whores. How is that the fault of console gamers?
@ DaTruth
"I have to disagree. Unreal Tournament on PS3 also had very bad pop-in! Every time you switched characters in the character choice screen, you had to wait for the rest of their armour to pop-in. "
you have a good point there but that's due to Epic not making good use of the SPUs at a point early in the PS3 development ladder. If you design your engine around SEQUENTIAL processors it will take some work to recode it to make proper use of a parallel...
lol
texture pop in has nothing to do with the engine and more to do with the speed of the hardware. Apparently this is the best the 360 can do @ "streaming" textures. This is a technique where texture is read into memory in realtime as the engine preloads them to display in the viewport(what you see on the screen). It "pops in" because the 360s memory is too slow to keep up with the framerate the game is being played at. I imagine this is probably the best it...
I hardly raised an eyelid when the prospect of Gears 3 was announced and had my low expectations met when I saw the trailer. As usual nothing indicative of ACTUAL GAMEPLAY and just more smoke and mirrors. It's a shame because Gears is actually a pretty decent IP that has been limited by the platform it's on. Who knows maybe between now and next year they will dazzle yet again but this time I really doubt it. Between this and Halo the 360 has solidified itself as a 2 trick pony.
I still can't get over the dichotomy of a name like "Ali" "TheBrit", that's almost like Worthington the Punjab. lol
im starting to wonder if MS really stands for Mirrors & Smoke.
yeah but somehow the phrase "dropped his pants" comes to mind for what EA had to do to get this deal.
just like it doesn't affect any 360 owners?
yet you're all in here screaming mad at piracy like you own stock in the company. I agree that piracy is wrong but to see fanboys get mad at it because it's hurting their corporate idol's bottom-line is hilarious.
its not 547...lol
its 540, get it?
540 x 2 = 1080, this basically proves MS is hinging its whole competitive strategy on the 360s ANA scaler. LMAO