Exactly. Thank you for seeing the whole picture with some clarity. There is no exclusivity here at all, unlike console. It isn't possible. You can play all your Steam games and all your Epic games (and Uplay, and Origin, and GOG . . .) on the same PC, on the same day. The whole brouhaha is a tempest in a teapot.
Yeah, I agree with Rachel_Alucard on that, though not on anything else. Cost-cutting is seldom passed on to the consumer. That's because pricing is decided by market forces, not by costs alone. A seller that loses money at the prices the market will bear simply goes out of business. A company that can make a killing at those prices will do so.
How can that quote from Tim get twisted into something negative? He's exactly right. The PC is an open system, and you can choose what you install on it, including game services/launchers. Using one doesn't keep you from also using others. There is no real exclusivity at all. The term "exclusive" doesn't even belong in the conversation. Exclusive is when you want to play God of War and you only have an Xbox. I can play Steam games and Epic games on the same PC. ...
That's pretty much the position of the guy getting interviewed in the article. Paying for enough servers to cover the launch window would mean a lot of them would be wasted afterward--his claim is like 50%
Oh yeah. That has been the case for quite a while. I never buy new games at launch anymore. I wait until they get straightened out.
That may excuse the connectivity issues, not the many bugs that have nothing to do with servers or online functionality.
I was an early adopter when I was young. Now I'm not. I have a feeling most of us are similar. We start out with a lot of eagerness and impatience. Then we mellow out as we age, and we make more considered decisions. We wait until things are right.
That works all around. There are enough early adopters to make the whole thing viable; and the more experienced among us avoid the early issues altogether.
It doesn't exclude streaming. Subscriptions apply to both, and the author has both in mind.
"We’re starting to see more entrants in the subscription market. Sony has its version, PlayStation Now, which uses cloud-based streaming to deliver content."
You shouldn't conflate digital downloads with streaming. If a streaming service ends, access to everything in its library ends instantly. (Think Netflix going down.) If a download service ends, you don't lose what you already have. It's still on your drive, and it still works.
With PC, it's no big trick at all to back up your content, so it becomes as secure as a physical purchase (not that PC games come as physical releases anymore). On console, this...
One review certainly is. Many agreeing reviews certainly are not.
The Konami of classic Castlevania is dead and gone. What's left is a soulless shadow of the greatness that was.
Thanks for that link. It paints a very different picture. Here are the highlights:
Skill Up reviewing #Anthem
@SkillUpYT
5h5 hours ago
Gggmanlives
@Ggdograa
Replying to @DrCatus
I'm blacklisted by EA now and had to delete it.
206 replies 376 retweets 1,909 likes
Lee Williams
@justbiglee
Replying to @SkillUpYT
@Ggdograa Hey both, just wan...
PS4 is an absolute given. That was never in question. PS1 and PS2 are possible to emulate entirely in software on modern PC hardware (and PS5 will definitely be in that class). The more interesting question is PS3. Can they tackle the Cell architecture (reliably at full speed) with a combination of new hardware tricks and software emulation?
That's one of the multiple issues 4K has. Very little content that we care about was designed for that many pixels. Personally, I think if you must have a 4K screen, then it needs to have stellar upscaling algorithms baked right in. (If lower resolutions "look like crap", it doesn't qualify.)
Just take a look at what has been achieved in the 8-16-bit-console emulation scene. There are a multitude of upscaling filters which range from simple softening to CRT emulation to smart sharpening through interpolation. And those creative people aren't even pros. Do you really think Sony will let upscaled old games look like "a blurry mess"?
It's nothing like the Arizona sales tax either, which is only slightly less related than your comment.
Definitely agree with your first sentence. It's likely to stay that way until the tech matures enough for unobtrusive headgear. Nothing prevents good VR games, however. Those should come along, if there is enough market for the investments involved.
No chance of that unless they can reduce the headgear to something that looks like sunglasses and earbuds. A cumbersome head gadget out of a bad Flash Gordon movie or "Sixteen Candles" will never become mainstream.
See, just showing profits would be fine. They problem is that public companies need to show a *growth* in profits year after year. They need to grow by a percentage well over inflation every year to keep their investors from selling out, and putting their money in other investments. That, of course, is impossible in the long run. Nothing can grow forever, much less so at a significant compounded rate.
Going private would prevent that pickle. A private company simply ne...
I want that too, provided it keeps to the same formula as 1, 2 and TPS. If it comes out with a lot of MTs or loot boxes, I will pass.