That wall is called diminishing returns. Graphics will improve, but they'll never leap from wireframe to filled polys to texture mapping again. Now they'll just get incrementally more detailed and realistic (hopefully).
To me, that's perfect. Higher resolutions at high frame rates demand hardware that most people don't have, and can't afford.
There's no way I'd sacrifice frame rate for resolution above 1080p.
If it supports Freesync, yes; that's the way to go.
Sony can't patent backward compatibility. They can only patent specific processes to accomplish certain BC goals. BC as a whole is obviously prior art--meaning it has been around and in use a long time, and so can't be patented. In fact, Sony better make sure whatever they patent hasn't already been done one way or another, or you can bet Microsoft and perhaps others will challenge it.
Your thinking aligns with mine perfectly. If I make any more substantive comments on this subject, I will reference your article.
It isn't even a platform switch. It's a launcher switch. Does no one remember PC gaming before Steam? You just downloaded the games and installed them, or you installed them from disc. Using the Epic service is only one step more involved than that. Geez.
"So here we are again, watching a wash of review bombs flowing in all because gamers were slightly inconvenienced. The whining . . ."
He thinks exactly the way I do. I just mentioned (in another thread) people dropping support for competition when they're slightly inconvenienced by it. I also pointed out that Epic or Steam "exclusives" are really no such thing. Any game PC can play releases from both services.
Nice writeup!
Right. The userbase is PC gamers, not Steam gamers or Epic gamers. It's nothing like console exclusives. You can't turn a PS4 into an Xbox by switching game launchers.
And if that's possible, then there's even less to moan about, isn't there? I swear; people have become such babies.
You're not "dealing with exclusives" on PC here. Steam or Epic "exclusives" are no such thing. All PCs that run Steam games will also run Epic releases, or any other PC games. It's nothing like the complete barrier an Xbox gamer experiences if he wants to play God of War. It may be slightly inconvenient to switch clients, but that's it. And even that process is easily streamlined.
@Atom666: Yeah. No one seems to be looking into that. I'm sure there's some financial deal here to which we're not privy. If we know that keeping the game out of Steam for any significant length of time is bad, you can bet they do too. The only way they agreed to this is with some sweet money guarantees.
There you go. I guess most people say they're for competition, until it causes them the slightest inconvenience. ("I can't keep all my game library neatly under one client? OH NO!") Then they hate it. But you're putting your money where your mouth is. Props.
@Sophisticated_Chap: Poor analogy. PCs can run Steam and Epic releases equally well. A PS4 can't run an Xbox exclusive at all.
You got it. Going online is required to see all of this game, no matter how you purchased it.
I have it; but every single game I've bought and will ever buy allows me to play it fully without going online.
Yeah. I was thinking the same thing. For you to play this entire game to the very end, your gaming system needs to be online. Not cool, and I don't give a damn about the reason.
How do you do that without internet?
Yep. Pull the network cable. If wireless, turn off your router briefly. Then boot up, go to your system settings, and change it to offline. Now you can reconnect or turn on your router again. When the problems are resolved, you can change the setting back.
Agree completely. The Xbox doesn't require a connection to boot up and work (offline). It never has, though the One was originally meant to be always online. MS backpedaled on that before the system went to market.
Negativity? Black sheep? Forgotten child? What are you talking about? The game was stellar in its day, and still holds up despite dated graphics.