CRank: 5Score: 54870

This is hilarious.

1337d ago 6 agree4 disagreeView comment

Definitely can't store Warzone on that.

1337d ago 0 agree0 disagreeView comment

But I don't have to carry boxes around bro

1338d ago 0 agree6 disagreeView comment

@ToddlerBrain
UBISOFT EULA - Section 8:
The EULA is effective from the earlier of the date You purchase, download or use the Product, until terminated according to its terms. You and UBISOFT (or its licensors) may terminate this EULA, at any time, for any reason. Termination by UBISOFT will be effective upon (a) notice to You or (b) termination of Your UBISOFT Account (if any) or (c) at the time of UBISOFT’s decision to discontinue offering and/or supporting the Product. Thi...

1338d ago 6 agree0 disagreeView comment

It's not bad, just boring for some people. Same goes for people who don't like FPS. Different strokes for different folks.

1339d ago 7 agree6 disagreeView comment

You work for asshats. Whatever great ideas you may have are tossed in the garbage by your managers. You're the creator, yet your opinion on what works and what doesn't holds zero value because only money speaks. The probability of a toxic and abusive workplace is high. You get crunched for weeks and sometimes months losing family and social time as well as risking your mental and physical health and are expected to swallow it just fine only later to be called lazy, useless and incompe...

1339d ago 2 agree7 disagreeView comment

The majority of people's complaints have less to do with her looks and more with her insufferable dialogue and attitude.

1339d ago 3 agree5 disagreeView comment

Neither of us have any proof whether Sony pushed the game or not. However, Sony paid for the exclusivity of Forspoken and I suspect they want to see that money back. Releasing it next to one of their behemoth probably goes against that.

1339d ago 6 agree0 disagreeView comment

Your version would be a hard sell nowadays and companies are in game development for the ROI.

1340d ago 10 agree1 disagreeView comment

We don't pay for things here in dollars. I know it's a hard concept to grasp, but there's a whole world outside the US.

1341d ago 2 agree0 disagreeView comment

People still living in denial about TLoU2.

1341d ago 2 agree1 disagreeView comment

You're stretching this way too much rubber must be jealous.

1342d ago 1 agree0 disagreeView comment

What a great trailer! The cinematography. The smooth transitions. The focus on showing gameplay, artstyle, environment and enemy design, and story as well as a snippet of lore in real in-game footage (no CGI). Truly a masterpiece. Other developers should take note.

1345d ago 0 agree0 disagreeView comment

We don't own anything. The company makes a product and asks for a one-time fee to give you a licence to access it. You agree to the terms that they can revoke that licence at any time for any reason. This is 'digital ownership.'

Maybe people should read some of what they blindly click to agree to.

1347d ago 7 agree3 disagreeView comment

I used to enjoy reading TechRadar, however, since COVID they've become click-bait sensational BuzzFeed wanna-be.

1347d ago 7 agree1 disagreeView comment

He's a troll with nothing better to do in life than creating new accounts and leaving stupid comments about Sony and PlayStation games.

1349d ago 0 agree0 disagreeView comment

Devs apparently can't come up with a more creative gameplay so they rely on formulas.

1349d ago 5 agree1 disagreeView comment

While I'm not a fan of generic co-op shooters like this one, I really hope it's successful for them. Arkane made unique games like Prey and Dishonored (big fan of both) that didn't sell well. So I understand why they'd go this route, though I'm disappointed.

1349d ago 1 agree5 disagreeView comment

Stupid management decisions aside, let's not forget this game generates them $1.2 billion annually, and it's always the bottom line getting shafted.

1349d ago 1 agree0 disagreeView comment

"they didn't crunch the studios"
My man, the only reason for delay in game development is they can't crunch enough to meet the deadline/release date. Last stage of development is the worst for crunch, especially for debuggers and programmers putting it all together and making sure the systems in place work. Creative jobs do get crunch as well, but those two got it the worst. This job is simply not for humans.

1349d ago 2 agree4 disagreeView comment