Definitely can't store Warzone on that.
But I don't have to carry boxes around bro
@ToddlerBrain
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It's not bad, just boring for some people. Same goes for people who don't like FPS. Different strokes for different folks.
You work for asshats. Whatever great ideas you may have are tossed in the garbage by your managers. You're the creator, yet your opinion on what works and what doesn't holds zero value because only money speaks. The probability of a toxic and abusive workplace is high. You get crunched for weeks and sometimes months losing family and social time as well as risking your mental and physical health and are expected to swallow it just fine only later to be called lazy, useless and incompe...
The majority of people's complaints have less to do with her looks and more with her insufferable dialogue and attitude.
Neither of us have any proof whether Sony pushed the game or not. However, Sony paid for the exclusivity of Forspoken and I suspect they want to see that money back. Releasing it next to one of their behemoth probably goes against that.
Your version would be a hard sell nowadays and companies are in game development for the ROI.
We don't pay for things here in dollars. I know it's a hard concept to grasp, but there's a whole world outside the US.
People still living in denial about TLoU2.
You're stretching this way too much rubber must be jealous.
What a great trailer! The cinematography. The smooth transitions. The focus on showing gameplay, artstyle, environment and enemy design, and story as well as a snippet of lore in real in-game footage (no CGI). Truly a masterpiece. Other developers should take note.
We don't own anything. The company makes a product and asks for a one-time fee to give you a licence to access it. You agree to the terms that they can revoke that licence at any time for any reason. This is 'digital ownership.'
Maybe people should read some of what they blindly click to agree to.
I used to enjoy reading TechRadar, however, since COVID they've become click-bait sensational BuzzFeed wanna-be.
He's a troll with nothing better to do in life than creating new accounts and leaving stupid comments about Sony and PlayStation games.
Devs apparently can't come up with a more creative gameplay so they rely on formulas.
While I'm not a fan of generic co-op shooters like this one, I really hope it's successful for them. Arkane made unique games like Prey and Dishonored (big fan of both) that didn't sell well. So I understand why they'd go this route, though I'm disappointed.
Stupid management decisions aside, let's not forget this game generates them $1.2 billion annually, and it's always the bottom line getting shafted.
"they didn't crunch the studios"
My man, the only reason for delay in game development is they can't crunch enough to meet the deadline/release date. Last stage of development is the worst for crunch, especially for debuggers and programmers putting it all together and making sure the systems in place work. Creative jobs do get crunch as well, but those two got it the worst. This job is simply not for humans.
This is hilarious.