As far as early rumors for the NX go, the system is a combination of both their home-and-mobile brands.
It's been teased since BF3:Back to Karkand and we've tasted a bit of a setup to 2142 through BF4: Final Stand
Epic and Crytek create game engines that are over-the top for years to come. Bioshock ran on Unreal Engine 2, and it was an epic game. Crysis 3 is still near-impossible to run on max settings for quality performance.
The issue lies in the fact that Rocksteady failed to properly port the game to PC because they outsourced the development of the PC version, who only used a team of 12 to commit to the game
Square Enix has domestic subsidiaries all over the globe outside of acquired devs like Eidos, IO, and Crystal Dynamic, but the question lies on how big and how many teams they have working at each studio.
If I'm not mistaken, Square Enix is the only major Japanese game publisher who doesn't publish arcade cabinets, which is the source income for their competitors Capcom, Namco Bandai, and Sega
It would just end up costing Ubisoft more for a cross-gen game. To be fair, Ubisoft is the only company looking ahead. A good amount of new releases are still cross-gen. Call of Duty, BF:Hardline, Resident Evil HD, complaints of 7th gen dragging out for too long is what lead to the 2013 release of the PS4/X1
BC is not too complex for X360-X1 because the 360 hardware was already close to a gaming PC. But with the leap between the PS3-PS4 will not allow BC on Sony's side due to the complex nature of the PS3's CELL CPU. However, the only retaliation as far as BC goes for Sony, would be PS1/PS2 emulation, but since the PS4 doesn't have a CD player that would allow physical PS1 copies to work, they would probably only allow PSN store downloads.
$200 or $250 would probably be best
Not just any remaster. A remaster of the shittiest DMC. It's like Capcom is using a double-edged sword at this point.
That's not what he means. Playing at 60fps then all of a sudden you drop to 18fps because the frame rate is unlocked. At the very least the game has to run smooth if you're pushing 60fps.
The Playstation 4's entire design is based around social integration and a games-first idea. The Xbox One's original design was centered around stealing the living room and to make it more widespread for everyone to use with the original design being an always-on, TV-first system with little social integration aside from Skype and Xbox Live, with trying to market the Kinect as a vital part of having the Xbox One work.
Two years after launch, the PS4 has been proven to...
Modern Warfare 2's marketing campaign was way out of proportion in comparison to its design budget. Out of the confirmed $200 million the budget had, somewhere between $25-$50 million was in the design budget while the other $150-175 million went into marketing.
Destiny is rumored to have had the same disproportionate budget given how much has been put towards advertising while the final game felt unfinished for lacking an actual story to add to the promising lore. $500...
Epic and Crytek had tech demos on an iPhone with the Metal API of UE4 and CE4. If the API allowed current-gen level console performance on an iPhone, a Mac will see much better
@Fatty it's mostly a camera issue with over-head MOBAS. It's most likely not an issue with rendering given how easy it is to run a MOBA, even on a PC with the same specs as an 8th gen system. But it's a matter of controls.
MOBAS should be more likely to appear on PS4 given keyboard and mouse support is implemented to the UI like the PS3 (CSGO on PS3 also has K+M support). But it's not a matter of the "Xbox vs. PlayStation: who's better" debate, its ...
And Halo
TLOU is already a story-driven masterpiece. It does not need a Telltale treatment
These damned news authors seem to fail to realize that Red Dead existed before Redemption.
Better experience for those who can afford it @septic. I JUST meet those minimum specs because I have an FX8350 and GTX970 but for the "user experience" you're trying to brrag about will likely need to run on a 6-core I7 and a Titan X and 32GB RAM, which that build will be above and beyond in price. $400+$250 targeted price for Morpheus is a better deal than having to throw over $2000 for the PC tower alone for Oculus at its finest.
@TheRedButterfly AI is always difficult to master for first person shooters.
They want to keep the player-cap at 40 but they're going probably have AI combatants like in other Battlefronts...
The biggest rumor on the NX spec leak awhile ago was the use of 4GB of DDR4. DDR4 is faster than GDDR5 but the fact lies that it's not enough to even be considered modern. 8GB has been a standard and it seems soon that games need more RAM than that.