for new IP, almost certainly. For games I'm on the fence about buying, definitely.
Most games: no demo, no buy. Agreed. Some games are sure things though (mostly sequels, or games from established devs and directors).
Sets out to answer a question, never does, and goes off its own topic.
AvP demo didn't get hated on because it was mp only, it got hate because IT DIDN'T FUCKING WORK. Took 30 minutes to connect to a game, then you got disconnected before the match was over.
The article also quotes Pachter as saying that sequels don't need demos, new IPs do (fair enough, I agree), and then in the next chapter they quote another source saying the best selling games...
I'm not even gonna bother explaining my opinion on this one... It has something to do with dev studios and whatnot.
The new 360S is definitely a well built machine...
Not.
Again.
Who's surprised?
My PS3 slim, at its loudest, never gets as loud as the quietest my Phat ever was. There is NO WAY it can even come anywhere close to the PHAT 360.
Even the comparison between both phats has to be wrong. The PS3 phat was very quiet. Got a little louder with age, but was never very loud. Phat 360, on the other hand, sounded like a JET PLANE TAKING OFF.
I smell serious BS on this test.
Phat PS3 was quiet, but the slim's even quieter. My Phat got louder with age (eventually YLoD, probably a connection!), and when I got my Slim I was amazed how quiet it was. It's like a whisper.
MGS3 made you wade through a river filled with the bodies of everything you'd killed in the game! If that isn't punishment for killing enemies and encouragement to go stealthily next time, I don't know what is.
(Hell, it took me 40 minutes to get through that river the first time! Actually, I didn't realize I had to use the revive pill, so I had to do it twice--1 hour and 20 minutes of wading through bodies I'd killed! If only I'd known I didn't e...
The 40+ people you kill DO think the controls are laggy, they blame their death on that! Skills? Pff, those don't exist--only bad controls can possibly be the reason for one player killing another. Well, that's what the people you killed think--they're the ones whining and asking for "fixed" controls. These people are convinced that when the controls are fixed (ie: it plays like CoD) they will be able to kill you.
They're wrong, but they'll never...
"Make it feel and play like an average FPS so the masses of mediocre players won't be put-off by the difficult controls."
Paraphrased, that's exactly what you said. I say FUCK the masses, I want my games to require SKILLS. I want my games to have a LEARNING CURVE. If the masses don't want to put up with that in a game, then they can jog on to the next CALL OF DUTY. Plenty of clones of that game out there, they don't need to ruin Killzone too.
FPS games are way too easy nowadays. I see 10 enemies on screen? No problem, I can acquire targets so easily and rapidly that it's just become routine now.
Not so with Killzone 2. The input lag made the game (the genre!) interesting again! I saw 10 guys on screen? Fvck will I be able to target them all fast enough?! It was more challenging, more interesting, more unnerving, just more FUN.
Take out the input lag and it will be like any other routine point ...
Because that's the way games used to be when I was a kid, playing my first first-person or third-person games.
Nowadays, for some reason, they switched it around and inverted isn't the norm, but I'm used to it so I always go into the options and invert it. If the game doesn't have the option, it usually isn't worth playing anyways.
But the answer is simple: FIRST-PARTY STUDIOS. Sony has the most, case closed.
If Sony released less exclusives, it's because their studios take more time to develop their games. Quality over quantity is their collective moto.
Since his blog was based on a little comment from Guerilla, and we won't really know anything until we get it in our hands, I think this guy is over-reacting.
That being said, those damn Modern Warfare noobs need to stop ruining FPS franchises. They think they're skilled, then they come face to face with a game that actually requires some to play and all they can do, instead of rising to the challenge, is whine like little babies. They brought MAG down a slippery slop...
Christopher Nolan made Batman cool again.
All endings? Forget about it.
Perfect Crime? No way.
Kamikaze? Dream on.
So close...? Hell no.
It's mostly because the trophies in that game are retarded that you're forced to have a guide. Let's forget for a second that they're all hidden and examine what they require: well, all endings is just plain impossible without a guide, no need to explain.
Perfect crime would be impossible because, ev...
All there was, was a ''first-to-auto-shutdo wn'' contest which meant nothing without internal heat data. 360 didn't win, we don't know who won because we don't have their temperatures at auto-shutdown, only how long it took, which means practically nothing.
Could be that the PS3 slim is shutting off first because it's hotter, we don't know because the test was shallow and gathered no important data.
What we need to know is their temperature at auto-shutdown. What they gave us is time until auto shutoff in a poorly ventilated environment--that means NOTHING without any significant data to back it up.
RRoD'd after a single session of overheating! What a pos.
As for the slims vs slims testing, either the conclusions drawn, or their hypothesis are wrong. They showed absolutely no data backing up their claim that the PS3 slim "heated up more/faster" and they pretty much exactly said that they didn't have data. All they have are shutdown times.
Article should be re-titled: "PS3 slim shuts down faster than 360 slim under severe heat tests...
If they managed to make it for PS3, then it's clearly a game of this gen... but then he's saying that it's the other games that aren't up to par!
At the same time, I'm willing to be patient because I know they're going to come out with an amazing product, but I wouldn't want every dev taking this long otherwise I'd have nothing to play!
I'm a hardcore gamer, and also a hardcore athlete. I'm a competition swimmer, and I train 25 hours a week for it. I game about as much, but no matter how much I get into it or how much ass I kick, I will never consider that anything more than a past-time.
Video games can be competitive, sure, but they are absolutely not a sport.