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Bladesfist

Contributor
CRank: 5Score: 134970

If you are including the price of a monitor in your PC build then include a price of a HDTV in the console build. It makes no sense seeing as you can just plug your PC into your TV if you want or just use wireless HDMI if you don't have space. Most of us probably already own windows, a keyboard and a mouse.

3951d ago 2 agree1 disagreeView comment

Don't they often congratulate Sony on things they do well though? Does Sony do that to MS in return?

3951d ago 0 agree1 disagreeView comment

I am also getting ~5 - 10 second load times on PC. On a RAID 0 HDD array.

3958d ago 1 agree0 disagreeView comment

@keplerNoMore the people who game at these resolutions don't really care that they are the minority. Why should I care that other people do not game at 1440p / 144hz?

3962d ago 4 agree0 disagreeView comment

But they funded the games development, shouldn't you be thanking them?

3967d ago 10 agree2 disagreeView comment

Steam is faster than both. I can actually hit my cap on Steam.

3970d ago 12 agree3 disagreeView comment

@2pacalypesnow Most PC games pull the resolution list from the graphics card which receives this information from the monitor. So most games will support 8K.

3972d ago 2 agree2 disagreeView comment

He has a point. Consoles used to be much simpler. Put the game in and play. PC used to be more complicated. Now when you download a game on steam it downloads the game with the updates pre applied and there is no install time as it installs while it downloads. As a NVidia user I have not come across major driver issues.

As far as buggy games go, that seems to be the standard for everyone nowadays. Only on PC you have a better chance of being able to fix the issue yourself whe...

3972d ago 5 agree2 disagreeView comment

To the people disagreeing with the above, what racing sims do the next gen consoles even have? any?

3975d ago 10 agree3 disagreeView comment

@Christopher

If it has a CPU, memory and some pre determined instruction set then it is a computer. The term computer does not have anything to do with how powerful the hardware is. Obviously this means that something can be both a computer and a peripheral. Holo lens will feature an unreleased intel atom mobile processor on a much newer die process than the consoles have (14nm, compared to the Jaguar at 28nm making it most likely much more power / heat efficient). If Hololen...

3975d ago 0 agree0 disagreeView comment

@Christopher Obviously it wont be as powerful as a console but that does not make your original comment any less wrong. It is a standalone wearable computer.

3978d ago 0 agree0 disagreeView comment

Even VR does not work well without adapting the games around it. Watch Valves talk on VR at EGX Rezzed, they were up with a few developers talking about the problems of VR. Was a really interesting talk.

3979d ago 0 agree0 disagreeView comment

Code hot swapping is not a new thing, Game engines like Unreal and Unity have allowed this for a while now. Some languages are built around the idea of being able to replace code without interrupting execution.

This is possible with .Net Reflection and DLLs. A lot of good game design rules make this even easier as programmers struggle to decouple everything and make their stuff implementation independent.

This is even easier with native engines that implemen...

3979d ago 3 agree1 disagreeView comment

@Christopher They didn't. The publisher decides the split. Valve takes 30% like with all of their sales. The publisher took 45% and the modder 25%. There are industries with much worse splits (Don't become a writer). I doubt this publisher / creator split would be too uncommon in the games industry either. Valve do a lot of things that are not profitable, They allow people to access their online infrastructure for free, they allow people to broadcast games over their own infrastructur...

3980d ago 0 agree0 disagreeView comment

@DragonKnight

They already knew how much this would cost them to maintain when they got in to it. Valve already gives us more services than the other providers who charge for it. Free cloud storage, free broadcasting infrastructure (their own, not twitch's and with no advertisement), free online infrastructure. They make a loss on many parts of Steam, this is not new to them. They make their money from selling games and keeping up a good public image. They spend more than...

3981d ago 2 agree0 disagreeView comment

Valve did take a 30 - 40% cut. The 75% was set by the developer meaning they were taking a 45 - 35% cut.

3981d ago 0 agree0 disagreeView comment

@DragonKnight Right because they would have removed it if people were not outraged, just like paying for online failed on PC because Microsoft had a change of heart /s

3981d ago 1 agree0 disagreeView comment

In no way was this a profitable venture for them. To me this seemed like a silly thing for people to get outraged by and it was surrounded by melodrama. I doubt this was expected to be a profitable system, it probably did not even recover development / maintenance costs.

I wish people got outraged by the state of Valve's customer service or their refund policy instead.

3981d ago 0 agree0 disagreeView comment

So many of you are so misinformed. Valve does not set the cut that modders receive. That is up to the publisher. It is Bethesda who set the 25% to modders cut, not valve. This is to make it more appealing for publishers to enable paid mod support. The publisher gets to decide how much money you can make with their IP.

3982d ago 2 agree0 disagreeView comment

KOTOR was awesome

3989d ago 2 agree1 disagreeView comment