Reinforcement is always good, especially with someone like Pachter. :p
Dynamic universal lighting, player trait zones, and magnets ftw. I was rooting for weather elements, but these features are way better.
Definitely, it sounds great. I mean, aye.
Well, 360 doesn't come after the first generation of Xbox (name-wise), but it still worked. Marketing has its tricks.
Haha, that was actually pretty awesome.
"why is it that every game that comes out these days is all about single player."
Judging from your general comment, wouldn't you want to say: "why is it that every game that comes out these days is all about multi player??"--I mean, considering that you wanted to see single player.
Wow, those screens are looking very very awesome, especially the last two.
Man, that shotty looks sick. I wish we could have seen it in action.
Dynamic lighting and that magnet feature sound and look awesome. That magnet feature will be especially useful, probably cutting forge map making time by a ton.
Anything Itagaki makes, I'll buy it day 1. Ninja Gaiden 3 literally sucked without him.
Same here. I'm in Texas and I checked it about an hour ago and it was working fine and still is. Maybe they're just isolated incidents.
This game looks great and people seem to be really loving it. I honestly cannot wait until this game drops this fall.
Loved the premise, loved the opening scene on the bus, but, unfortunately, I hated the visuals (constant stuttering, especially in mp) and somewhat stale gameplay.
People are nincompoops because they have opinions that differ from yours??
The earlier versions of Halo had fall damage (including Reach, considering it took place before Halo 1). But as the chief's armor was further upgraded, I'm guessing his suit could sustain and negate the effects of a large fall.
That's great, but this article isn't about that game.
No fall damage? Awesome. I hated that in Reach.
N4G, please IP ban this person.
Haha, those are some awesome pics.
Man, Halo 4's lighting looks awesome. I especially can't wait to see all of the eerie pillars stretching from the heavens of Requiem in the campaign.