After two beta weekends with Diablo 4 the game feels solid. The only request I would have is to have them out in a LT skills modifier so we can equip more skills. 6 skills doesn't feel like it's enough especially when items can drop specific skills for you to use as well they you may have not spect out. With that said the 6 that they give you is do able, you just have to focus on your skill tree and make some sacrafices.
I totally feel the same. For the longest time it felt like everything coming out was either soulslike, roguelike, or some type of simulator (I believe I saw a lawn mowing simulator game. What's next watching paint dry!!🤣🙄).
Still on the fence on whether to get it on console or PC..
Sounds intriguing and glad to hear it's not souls like. I'm very curious about gliding in the sand and seeing how that will feel for combat.
I wonder how many are EVGA cards who are no longer making GPUs. Supposedly they have enough derrick to replace those that are on warranty. I some how doubt that. I put a10 year warranty on 3090 when I got mine, and am in my 3rd one 🙄
@Darth agreed. Just got done reading about an update to a game I backed on Kickstarter. Progress is going good, but still no publisher yet and they are working on polishing the demo to attract a publisher (hence the Kickstarter). It does take money and time to show you have something. You can't just pitch the idea to them and expect it to be greenlighted.
Please let Sony by them now so they can end this NFT crap.
I'm sold on Sorc, Necro, and surprisingly the Rogue. I didn't think I would be with the Rogue, but I just was not feeling it with the barbarian. Hit level 25 with my Rogue and got my Sorc to level 20.
Agreed, beta weekend wasn't long enough to scratch the surface of it all. Especially when you start factoring in the codex of power then the paragon progression at level 50. There should be some unique character builds in D4 I think.
Can you give reasons for the refunds? Only issue I had with it was on the first day with a couple of disconnects then waiting in queue for 45 minutes for my longest time. The second day I had neither of those problems. Most of the people that over chatted with have liked it (old and new players)
The only complaints I've seen are people expecting to walk around in Godhood mode from the get go. Dungeons are slightly repetitive so far, but hoping that changes later. T...
No, Mother is back!
It was bad on Friday, but almost non existent today (Saturday). I had no disconnects either today. I managed to my Rogue from level 7 to 22. On the first day I got the Barbarian to 12 and three Rogue to 7 with a couple of disconnects, then waiting in queue dirt awhile.
Loved him in Fringe and Jon Wick. Very talented actor with a very distinct voice.
Is that confirmed? I rember Jason Ronald back in 2020 saying they were contracted to make the storage at first, but others may be on the way.
https://www.onmsft.com/news...
Agreed. The ease of of grabbing and playing somewhere else is very nice. Once there are a few more manufacturers it won't be so bad. It's just a shake it's taking so long.
I had decided that I'll skip Beat Saber on VR2 until it goes on sale if it comes out. I have it already on Steam, and Quest 2. That's one game I wish it would just follow you from system to system, or just charge you a small fee to unlock it on that system an not have buy it all over again.
Agreed, VR2 could use a good Space VR game even if it's an updated port of one. Squadrons would be good.
Everspace comes to mind as well. Fun game and would look good with VR2.
As a Die Hard Star Wars fan, it was easily worth the purchase for the upgraded visuals over the quest 2.
This article was laughable at best. With Call of the Mountain and GT7 you have two great games that usher in the PSVR2 at launch! with some good games (No Man's Sky is great in VR and brings new life into that game) to back those two up as well. I don't know about most people but it's not like your going to spend hours (3-4) in one sitting. So far for me max is two hours then I need to take a break.
I'm recommending it to friends that are thinking about...
I thought the D2 Remake had the LT modifier to expand the skills? I'm fairly sure Grimm Dawn allows more than 6 as well. They can still add more just but doing button combos. X+Y, A+B, and RB+LB, not to mention moving the dodge from B to to the right control sick which is not even utilized.
It just seems weird that they have these great skill trees and item drops giving you more skills and then capping it. Granted beta only allowed you to get to Lvl 25, so who knows ...