I can read, does it matter whether I bothered to read the article or not when you all the information in the article can be figured out by the picture alone? No, it doesn't and shouldn't matter.
It looks like it spikes the enemy downward rather than launching the enemy.
If this will be the final chapter, then it would likely be the typical symbolism. Rain indicates some form of downpour (no pun intended) of emotion, usually negative. It also gives a darker or more sinister mood, depending on how the narrative is done. It is fitting if you know what happened in the end of City and heard Azrael's prediction at some point.
If you want people to respect your beliefs, then respect other peoples' beliefs as well. You're not getting disagrees because of your beliefs. You're getting disagrees because you're preaching when nobody cares about what you have to say about how great your religion is.
He did not take Philippians out of context. He is saying that to believe that belief in Christ is all you need to succeed at what you want to do is completely false.
Also, if ...
It might not be a question that has a lot of influence in the score since I know many hardcore gamers also have either a demanding full-time job or two part-time jobs and can only indulge in their passion on a rare occasion.
I'm not familiar with the phrase "parity polish"; mind explaining it to me?
Are you a true gamer? If you don't know, then is one of your hobbies playing video games? If so, then you are a 'true gamer'. There, all but those who only play Candy Crush to kill time are included.
Which is why there are difficulty levels... very poorly done "difficulty" levels. I shouldn't be able to use the same tactics on the hardest level that I use on easy. AI should be more intelligent, not more powerful with double health.
Those same gamers also complain why they can't figure out the most basic in-game puzzles without an online strategy guide. I get those that only play for a story, but difficulty levels need to have improved AI rather than cheap stat boosts for the NPCs or going "now you don't have a compass" >_<
Would be better if the difficulties were such that AI actually improved rather than mere HP and damage boosts (along with pinpoint accuracy from unreal ranges) granted to NPCs. I wouldn't be adverse to every game having a difficulty for those who only want a story backed by a difficulty for those looking for a true challenge and a few in between.
The difficulty levels past Easy need actual difficulty. I shouldn't be able to do the same thing in the hardest difficulti...
I don't see how Last of Us was too long, you could easily beat the story in two days. Tomb Raider in 4-5 days and Bioshock Infinite 3-5 days. Most games nowadays are very short, unless you're a completionist and even then most games can't even be stretched to last more than five days at most.
Same here. I have been in some GameStops where the employees are trash but most I've been in have been very helpful. I'm one of those gamers that go in, ask for game suggestions, and wind up going "already got it" on more than 3/4 of their suggestions lol. Never have I gotten an associate that was annoyed by this; in fact, it pushes them to point at the hidden gems or sell me on the games that most don't bother with.
Never would have tried Mass Effect, T...
Didn't it kind of fit with his character in MGS3? He was arrogant and always wanted to prove that he is a bit of a bad-ass. Usually those who are still immature and arrogant, while knowing that they are damn good at whatever it is they do will find some ridiculous way to flaunt that ability. One of those things was how he had soldiers that can respond to his every command, so that tendency in those immature people manifested in himself as meowing like real ocelot to signal "his"...
Two things: if you think it sucked, why have it as a profile pic? And two, you not liking the game doesn't take away from my point. Like I said, that level of simplification can be done to any and every game.
Here's GTA5's story:
Jump in car, drive to enemy, shoot important enemy, repeat, the end.
You can simplify any and every game down in that exact same way. Being able to do that does not take away from any game or story. It does show a lack of intelligence when someone attempts to say it only applies to one specific game they dislike, however.
He didn't say anything about losing interest, he merely said the games had a different overall feel starting with Brotherhood. Which is a fact, you can't deny AC2 did manage to do better with its story than the following three (haven't played AC4 yet). AC2 was certainly superior; does that mean the newer games are bad? No, I still loved them but AC2 is my favorite story so far.
He didn't state they weren't good games or inferior to the older ones, just th...
That's if they even acknowledge basic human rights at all.
I was really hoping ME3 would have a Batarian squadmate that was along along the lines of what Legion is for the Geth in ME2. Legion gave a lot of exposition and explanation to the inner-workings of Geth 'society' and a Batarian squaddie could have done that, too.
Maybe you're starting to get a bit lactose intolerant.
Part of it is probably because many developers release prettied up shots from the PC version and word their screenshot releases in such a way that implies that is a shot from the consoles. People have become a bit jaded and wary about developers' claims on what a particular version will look like.