No, they aren't a thing -- mistake on our part and has been corrected.
At that moment in time it was one of the few I'd read, yep. The critic is also one I happen to trust :) But to all the very, very upset people in this thread, don't worry! I have eyes, I've seen the other reviews! The world continues to turn on its axis. It's ok that some people don't share your opinion. In fact, the cool thing about opinions is that they aren't all the same, and the cool thing about reviews is that they aren't a generic press release -- they'r...
Perhaps you're both talking about something different? The article is referring to this update, which was certainly released yesterday: https://github.com/TheOffic...
Yikes, sad to hear it's no good.
Really interesting deep dive into a classic.
Well written piece. I really need to go back to this game at some point.
Looks like a fun game and one to keep on the radar for Xbone players. I love the sound of the beard length mechanic!
"arguably" means you could make a case for it and that case would be something people might consider. Besides, what are we talking about here? I'm clearly talking about studios that make big open world RPGs and I've covered myself by mentioning the studio you're clutching onto anyway. You're just arguing for the sake of it now.
Nintendo is listed in the article.
I think you've missed my point a little bit. I'm not just citing differences in setting and aesthetic - those are two massive core differences, sure, but I'm also talking about differences in gameplay mechanics (FPS vs third person melee, etc).
Could you name me a developer that achieved a 90+ Metacritic across two different franchises with the aforementioned massive shift in gameplay mechanics other than the developers I listed in the article (bioware, bethesd...
wow, you got me dawg.
Loeb's report is written about Sony for Sony shareholders, so that's why his report speaks to that company first and foremost.
2020 could be a gem of a year for video games!
Hehe, don't blame you. Hoping people will read to understand what I'm saying!
Yeah, I'm with you. I think in the end I've just come to terms with the fact that all I really liked about having the physical copy was staring at it on my shelf and having the sweet reminder of a cool gaming experience. But actually having the disc means nothing to me. I tend to play games once and move on. If it's something I adore then I'll go back and play another two or three times, but I can count the number of those games on two hands (over 25 years of gaming).
For sure, I could definitely get it fixed, and I'm sure many people would. Personally, I just found myself going more and more the digital way because it was easier and so that's where I've ended up. I'm surprised it hasn't bothered me as much as I thought it would.
It's not my website. I work for Twinfinite. You're right, the team amended the article for clarity, but the premise of the editorial doesn't really change as a result. The partnership is very much indicative of the future of the industry -- though Greysun's article is his own opinion, as all opinion pieces are.
This announcement is a huge deal. I'm not sure what you're talking about. What is the blowing out of proportion? Sony is seeking to strengthen itself against the threat of streaming longterm, and it's seeking help from the same company it's battled for nearly two decades. According to sources close to Bloomberg, they've already tried with Amazon but couldn't forge a deal.
This is massive, massive news, regardless of whether a deal with Microsoft has ...
Hah, no you're right they should release a broken game and fix it a month later. That makes perfect sense. #2019Gamesindustry
roster is, trailer isn't.