No Ueda, no buy. Simple as.
Yeah, I mean I don't care what age they are so long as they can tell a good story and make a good game. They probably will employ some new, younger talent in the next few years, I just hope they're good at what they do.
I suspect Nomura's been sitting on a TWEWY sequel for a while now. Wasn't there some hidden ending with a new character in the smartphone version?
Also still waiting for a follow-up to Vagrant Story, but I feel like it might not happen. That game was like hard - almost Souls-like in a lot of ways. So, so good though.
Well yeah, it would be cool if Nojima, Sakaguchi, Uematsu, and Nomura all worked together on something again, I'll give you that. Perhaps SE could commission Mistwalker (Sakaguchi, development), Smile Please (Uematsu, score), and Stellavista Ltd. (Nojima, writing) to create a new FF game together haha, and perhaps Nomura could lend a hand too in the writing and art departments. All easier said than done though I'd imagine, and they're all getting on in years.
Maybe someday SE will commission Mistwalker to develop a Final Fantasy game. Still, I'll take Kazushige Nojima stories over Sakaguchi stories any day.
Fingers crossed that Steam will be inundated with Nintendo games.
But it's not like El Shaddai sold poorly because it was a bad looking game, or because it got bad reviews that put people off. Probably just a marketing thing - I think it flew under people's radars. I reckon that anyone who happened to see it was interested by it. This game may well fail commercially too for the same reason. Also, I'd argue this game is more niche and has less appeal than El Shaddai. I mean it's not an action game, it's a dungeon-crawling, visual novel JR...
I don't know... I'm a fan of El Shaddai, but why have they taken it in this creepy, fan-servicey, anime, SMT-knock off direction. Where's all the phantasmagoric landscapes?
They should continue to overhaul it like they're doing, and then re-release it like SquareEnix did with Final Fantasy XIV.
Fingers crossed for PC version announcement. I still haven't played this game.
@nX: I can see it coming to PC like a lot of Final Fantasy games have.
This looks really fun. Pretty much the same gameplay as the originals but with a few tweaks. I feel like the ability to sidestep combined with the fact that you can tell when opponents are targeting you AND when they're about to attack you is enough to prevent the game from becoming an unplayable mess. I reckon if you get used to the sidestep and those indicators you can avoid getting ambushed from out of nowhere. I'm sure guarding can be put to good use too.
Well, ...
If I was an Xbox owner (and I'm not), I wouldn't see this game as a strong argument for me to get a Ps4. Looks like another David Cage clinker.
But remember how far along the original BG&E2 seemed - that Jade gameplay video.
If it is far along in development, they should just call it something else and remove all the BG&E references from it or something. At least make it only spiritually related or something. This game really isn't like the original at all by the looks of things.
Hmmmm, he only played three rounds. Sounds like gameplay that you have to get used to, and playing just 3 rounds at e3 probably isn't enough. You can't really expect to be good at a game when you first play it. I remember the original Dissidia games having a bit of a steep difficulty curve at first and being really frustrating, but then becoming fun. I feel like this game might be the same, despite the fact that certain things from the previous games have been carried over. You have t...
I'll admit that this looks pretty cool, but how long is it going to take to develop? Are we going to be waiting another 14 years? And in that time will this vision for the game be scrapped like the last one?
Also, how close to the final game is this? Will they really be able to pull this off? I won't be surprised if they run into serious problems during development that force them to downsize the game.
In a way though, I'm kind of glad that th...
Speak for yourself, pal. I'm excited.
This game is going to tank. Guaranteed.
David Cage's games are just bad films with minimal and clunky interactivity. If they were films being shown in cinemas, most people would think they sucked. Film critics certainly would anyway. It frustrates me that he's put on a pedestal as some sort of auteur when he's really just a hack. He reminds of me of Christopher Nolan a bit - his stuff APPEARS intelligent and deep, but it's actually not. Pure pretense.
Uh oh, Crash of Duty incoming.