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Brad Wardell
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920°
Hot
243
Dev: Scorpio's 12GB RAM Means No Real Technical Limit; It'll Take 2 Years To Fully Utilize Its Power
3295d
ago
News
wccftech.com
760°
Hot
130
Wardell Explains Microsoft's Silence Regarding Xbox One DX12 Benchmarks
4028d
ago
News
gamingbolt.com
740°
Hot
86
Stardock CEO Comments on Spencer's DX12 Won't Be Massive Change Claim, Comparison With Mantle & More
4331d
ago
News
gamepur.com
660°
Hot
185
Xbox One's eSRAM Brings It Close to PS4's GDDR5 Performance But Number of GPU Cores Still A Factor
4033d
ago
News
gamingbolt.com
660°
Hot
63
Stardock CEO Praises DirectX 12 & Mantle,PS4 Fans Will Have Something Exciting To Rejoice About Soon
4114d
ago
News
gamingbolt.com
630°
Hot
105
DX12 versus DX11 - Over 100fps Difference on Unreleased GPU in New Test, "Way beyond Console Stuff"
4091d
ago
News
dsogaming.com
650°
Hot
135
ESRAM Gets 15% Boost With Pix; Vulkan Unlikely To Replace PS4 GNM
4076d
ago
News
worldsfactory.net
410°
47
Stardock CEO On Scorpio And PS4 Pro’s Different Approaches, Both Trying To Solve Different Problems
3315d
ago
News
gamingbolt.com
510°
Hot
94
DirectX 12 To Allow CG Level Visuals, Reduces Frame Render Time, May Not Impact Xbox One Performance
4157d
ago
News
gamingbolt.com
520°
Hot
75
Stardock CEO On PS5’s Potential To Reach Photorealism:'I Think We Can Achieve It With Current Cycle’
3320d
ago
News
gamingbolt.com
370°
90
Wardell: Games on Xbox One & PS4 Will Look Like Lord of The Rings in a Few Years; Talks DirectX 12
4101d
ago
News
dualshockers.com
380°
47
Stardock CEO On Scorpio’s Lack of eSRAM: Hopefully The OS Can Take Care of XB1 Compatability Issues
3324d
ago
News
gamingbolt.com
400°
61
Microsoft & Sony Will Eventually Release iPhone Like Hardware Upgrades Every Year Or So-Stardock CEO
3327d
ago
News
gamingbolt.com
360°
84
Are Consoles Holding PC Gaming Back From Reaching Its Potential? Stardock CEO Answers That Question
3297d
ago
News
gamingbolt.com
370°
77
Stardock CEO:We Probably Won't Be Supporting Switch But It Doesn't Need 3rd Party Support To Succeed
3297d
ago
News
gamingbolt.com
260°
32
Stardock CEO On DX12 Affecting Xbox One Games' Resolution, DX11 Not Fast Enough In Case of SLI
4111d
ago
News
gamingbolt.com
Ad
340°
101
Stardock CEO Explains How Cloud Computing Can Help the Xbox One: "A Lot of Things Become Possible"
4031d
ago
News
dualshockers.com
230°
39
Dev: PS4&XB1 Capable Of Star Wars Prequels In Real Time; DX12 Improvements Explained
4124d
ago
News
worldsfactory.net
230°
32
Stardock CEO Explains Why DX12 And Vulkan Adoption Rates Are Low, Need Proper Documentation
3298d
ago
News
gamingbolt.com
240°
42
Wardell On Why Companies Don't Promote DX12 Benefits More
4063d
ago
News
worldsfactory.net
160°
24
GDC 2015 Notable For PC/PS4/XB1 Fans; Jury Still Out On DX12 XB1 Benefits
4078d
ago
News
worldsfactory.net
180°
26
Stardock Clarifies Switch Comments: I Love It As A Gamer,But Our Games Are Based On PC Architecture
3292d
ago
News
gamingbolt.com
190°
36
PS4 Should Support Vulkan, PS4's API Not Completely Native For Current Gen Yet: Brad Wardell
4049d
ago
News
gamingbolt.com
80°
Brad Wardell - Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR
3854d
ago
News
dsogaming.com
80°
4
Star Control Will Be A Prequel For PC & Next-Gen
4501d
ago
News
worldsfactory.net
150°
15
Cloud Gaming Still Has A Market, But Is Too Expensive To Invest In, Says Stardock’s CEO
3304d
ago
News
gamingbolt.com
40°
5
Stardock CEO Brad Wardell Once Again Targeted By Gaming Media
4167d
ago
News
attackongaming.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
2d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
2d
ago
Article
daynglsgameguides.com
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