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Brad Wardell
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Brad Wardell
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760°
Hot
122
Stardock CEO On Whether Xbox Scorpio’s CPU Will Hold It Back
3281d
ago
Interview
gamingbolt.com
670°
Hot
156
DX12 Should Remedy The Resolution Issue On The Xbox One, eSRAM To Receive New API
4050d
ago
Interview
gamingbolt.com
530°
Hot
148
Xbox One’s Processing Power Can Be Increased Using Cloud, But Microsoft Needs To Make A Case For It
4040d
ago
Interview
gamingbolt.com
110°
6
PlayStation Network Breach Not Likely to Hurt Digital's Future, says Brad Wardell
5461d
ago
Interview
industrygamers.com
200°
25
Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources
4035d
ago
Interview
gamingbolt.com
270°
43
Interview With Brad Wardell: PS4/Xbox One Differences, DirectX 12, Ashes of the Singularity and More
4013d
ago
Interview
gamingbolt.com
40°
Gamasutra Interview: Stardock's Brad Wardell On Taking Impulse: Reactor Free-To-Play
5535d
ago
Interview
gamasutra.com
50°
Escaping The Shooter Mold: How Oxide Plans to Revive The RTS
4555d
ago
Interview
gamesindustry.biz
80°
17
PC Gamer Interview: Brad Wardell on Selling Impulse to GameStop
5503d
ago
Interview
pcgamer.com
10°
An Interview with ‘Captain’ Brad Wardell; CEO and Founder of Stardock Corporation.
4233d
ago
Interview
techraptor.net
10°
Gamasutra Interview: Why Stardock Sold To GameStop
5497d
ago
Interview
gamasutra.com
30°
1
Brad Wardell Interview – Parallel Computing, Social Media, and the Comeback of RTS Games
4058d
ago
Interview
nichegamer.com
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