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Brad Wardell
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760°
Hot
122

Stardock CEO On Whether Xbox Scorpio’s CPU Will Hold It Back

3281d ago
Interviewgamingbolt.com
670°
Hot
156

DX12 Should Remedy The Resolution Issue On The Xbox One, eSRAM To Receive New API

4050d ago
Interviewgamingbolt.com
530°
Hot
148

Xbox One’s Processing Power Can Be Increased Using Cloud, But Microsoft Needs To Make A Case For It

4040d ago
Interviewgamingbolt.com
110°
6

PlayStation Network Breach Not Likely to Hurt Digital's Future, says Brad Wardell

5461d ago
Interviewindustrygamers.com
200°
25

Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources

4035d ago
Interviewgamingbolt.com
270°
43

Interview With Brad Wardell: PS4/Xbox One Differences, DirectX 12, Ashes of the Singularity and More

4013d ago
Interviewgamingbolt.com
40°

Gamasutra Interview: Stardock's Brad Wardell On Taking Impulse: Reactor Free-To-Play

5535d ago
Interviewgamasutra.com
50°

Escaping The Shooter Mold: How Oxide Plans to Revive The RTS

4555d ago
Interviewgamesindustry.biz
80°
17

PC Gamer Interview: Brad Wardell on Selling Impulse to GameStop

5503d ago
Interviewpcgamer.com
10°

An Interview with ‘Captain’ Brad Wardell; CEO and Founder of Stardock Corporation.

4233d ago
Interviewtechraptor.net
10°

Gamasutra Interview: Why Stardock Sold To GameStop

5497d ago
Interviewgamasutra.com
30°
1

Brad Wardell Interview – Parallel Computing, Social Media, and the Comeback of RTS Games

4058d ago
Interviewnichegamer.com
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